Base Class: Paladin
Tenets of the Seeker
A paladin who takes on the Oath swears themselves to these ideals.
Discovery. The secrets of the universe are at your fingertips, reach out and take them.
Knowledge. There is always more to learn, and until you know it all you will seek the answers.
Control. The veil of magic is volatile and tempting. You must not go further then you can stand.
Oath spells
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Seeker Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
comprehend languages, identify |
|
5th |
detect magic, mind spike |
|
9th |
counterspell, intellect fortress |
|
13th |
mordenkainen's private sanctum, arcane eye |
|
17th |
bigby's hand, legend lore |
Channel Divinity
3rd-level Oath of the Seeker feature.
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Arcane wellspring. As a reaction, after you kill a creature, you can restore a spell slot to yourself or an ally within 10ft equal to or less then half your Paladin level up to 5th.
Quicksilver mind. As a bonus action, you can use your Channel Divinity to augment your intelligence. For the next 10 minutes, you have advantage on Intelligence checks and saving throws.
Aura of Erudition
Beginning at 7th level, you and all friendly creatures within 10ft gain +5 bonus to arcana and history checks.
Arcane Rebuke
Starting at 15th level, you gain the ability to cast a wizard cantrip (chosen when you reach 15th level) at a creature who attacks you on your turn. The cantrip deals damage equal to a first level casters.
Secrets of the veil
At 20th level, the power of the veil resides at your fingertips. As an action, you embrace the power, gaining the following benefits for 1 minute:
- You have resistance to all magical damage.
- Whenever you cast a Paladin spell, you deal an additional 1d10 points of relevant damage.
- You can cast a 1st level wizard spell as an action once per turn.
Oath Spells
3rd-level Oath of the Seeker feature
You gain oath spells at the paladin levels listed in the Oath of the Seeker table. See the Sacred Oath class feature for how oath spells work.
Oath of the Seeker Spells
| Paladin Level | Spells |
|---|---|
| 3rd | comprehend languages, identify |
| 5th | detect thoughts, mind spike |
| 9th | counterspell, intellect fortress |
| 13th | mordenkainen's private sanctum, arcane eye |
| 17th | bigby's hand, legend lore |
Channel Divinity
3rd-level Oath of the Seeker feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Arcane wellspring. As a reaction, after you kill a creature, you can restore a spell slot to yourself or an ally within 10ft equal to or less then half your Paladin level up to 5th.
Quicksilver mind. As a bonus action, you can use your Channel Divinity to augment your intelligence. For the next 10 minutes, you have advantage on Intelligence checks and saving throws.
Aura of Erudition
7th-level Oath of the Seeker feature
Beginning at 7th level, you and all friendly creatures within 10ft gain +5 bonus to arcana and history checks.
Arcane Rebuke
15th-level Oath of the Seeker feature
Starting at 15th level, you gain the ability to cast a wizard cantrip (chosen when you reach 15th level) at a creature who attacks you on your turn. The cantrip deals damage as if you were a first level caster.
Secrets of the veil
20th-level Oath of the Seeker feature
At 20th level, the power of the veil resides at your fingertips. As an action, you embrace the power, gaining the following benefits for 1 minute:
- You have resistance to all magical damage.
- Whenever you cast a Paladin spell, you deal an additional 1d10 points of relevant damage.
- You can cast a 1st level wizard spell as an action once per turn.
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