Ranger
Base Class: Ranger

The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.

(This is my way of helping the beast master class to be better, although your DM might allow exceptions to this criteria in certain circumstances, so discretion is advised. enjoy)

Ranger's Companion

At 3rd level, your ever-strengthening bond with Nature manifests as animal companion that is no larger than Medium and that has a challenge rating of 1/4 or lower. Your companion uses your proficiency bonus rather than its own, and in addition to the areas where it normally uses its proficiency bonus, it also adds the proficiency bonus to its AC and to its damage rolls. Your animal companion gains proficiency in two additional skills of your choice and becomes proficient with all saving throws. For each level you gain after 3rd, your animal companion gains an additional hit die and increases its hit points accordingly. Whenever you gain the Ability Score Improvement class feature, your companion’s abilities also improve, subject to the same terms.

Companion's Bond

Your animal companion receives a number of benefits while it is linked to you, but loses its Multiattack action, if it has one. It obeys your commands as best it can and acts on your initiative. You determine its actions, decisions, attitudes, and so on. Doing so requires no action by you, unless you direct it to take the Attack action, which then requires the use of your action. Through your Extra Attack feature, you also can make one weapon attack yourself when your companion takes the Attack action. If you are incapacitated or absent, your companion acts on its own.

Your companion also gains a number of features for as long as it is linked to you:

  • While traveling through your favored terrain(s) with only the companion, you can both move stealthily at a normal pace.
  • Your animal companion gains the benefits of your Favored Enemy feature, and uses the same favored enemies you selected for those features.
  • When you gain the Land's Stride and Feral Senses features, the benefits granted by those features also apply to your companion

Higher levels

  • At level 7, you can obtain an animal companion that is no larger than Medium and that has a challenge rating of 1/2 or lower.
  • At level 11, you can obtain an animal companion that is no larger than Medium and that has a challenge rating of 1 or lower.
  • At level 15, you can obtain an animal companion that is no larger than Larger and that has a challenge rating of 2 or lower.

Fallen Companion

At 3rd level, the companion can spend its hit dice during a short rest to regain hit points and rolls death saving throws if brought to zero hit points. If your animal companion is ever slain, the magical bond you share with its nature spirit allows you to return it to life, unlike races, beasts spirits return to nature. With 8 hours of work and the expenditure of 50 gp worth of rare herbs and a token of your bond, you call forth your companion’s spirit and use your magic to create a new body for it. You can return an animal companion to life in this manner even if you do not possess any part of its body. 

Exceptional Training

Beginning at 7th level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn. In addition, the beast’s attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Bestial Fury

Starting at 11th level, when you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action.

Share Spells

The connection between you and your animal companion is subliminal, yet profound. Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you. 

Beast Master - But Better Image

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