Sorcerer
Base Class: Sorcerer

It's a Phoenix Sorcerer

Ignite

At 1st level, you gain the ability to start fires with a touch. As an action you can ignite a flammable object you touch with your hand. You also learn the "control flames" cantrip.

Mantel of Flames

Starting at 1 level, you can unleash the phoenix fire that burns within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like coals. For 1 minute you gain the following benefits :

- you shed bright light in a 30ft radius and dim light for an aditional 30ft.

- Any creature that touches you or hits you with a melee attack within 5 feet of you takes fire damage equal to your charisma modifier

- whenever you roll to inflict fire damage with a spell, add your charisma modifier to the damage roll

You can use this feature twice. Starting at 6th Level you can use it 3 times, 4 at 14th level and 5 at 18th level. You regain all expanded uses after finishing a long rest.

Ashes to Ashes

Starting at 6th level, while under the effect of your Mantle of Flames, spells you cast ignore resistance to fire damage. Additionally, when you cast a spell that deals radiant damage while using your Mantle of Flames, you can make it deal fire damage instead.

Nourishing Fire

Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your charisma modifier. When you would regain hit points through this feature, while using your Mantel of Flames, you can spend up to 4 sorcery points to heal creatures you can see within 30ft of you for the same amount. You can heal one creature per sorcery point spent.

Soul of the Phoenix

At 18th level, you finally master the spark of fire that dances within you.If you are reduced to 0 hit points while under the effect of Mantel of Flames you can use your reaction to draw on your spark and be reborn. You are reduced to 1 hit point and each creature within 10 feet of you takes fire damage equal to double your sorcerer level. You can then spend up to 4 of your sorcerer hit dice, regaining the total. Using this feature extinguishes your Mantle of Flames. While under the effect of your Mantle of Flame feature, you gain additional benefits:

Fiery wings emerge from your back. You have a flying speed of 40 feet and can hover.

Spells you cast treat immumity to fire damage as resistance to fire damage instead.

If the light you emit overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

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