Base Class: Ranger
Gale Riders embody the idea of life on the wind. They seek out mountain tops, deep deserts, even the sea in storms. Wherever winds are wild and free you’ll find a Gale Rider.
Gale Rider magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Horizon Walker Spells
| Ranger Level | Spell |
|---|---|
| 3rd | Zephyr Strike |
| 5th | Gust of Wind |
| 9th | Thunder Step |
| 13th | Storm sphere |
| 17th | [Tooltip Not Found] |
Song of the Sky
Also at 3rd level,Your connections to the winds give you the ability to understand all creatures of the wind. You gain Auran as a language and or you can understand and communicate with any creature with a fly speed provided it speaks a language.
Razor Wind
At 3rd level, you learn how to harness the wind into a slashing whirlwind to use on your foes. As a bonus action, choose one creature you can see within 30 feet of you. The next time you or an ally hit that creature on this round with a weapon attack, they will take an extra 1d6 of slashing damage. When you reach 11th level in this class, the extra damage increases to 1d8.
Cyclone barrier
Beginning at 7th level, you can summon winds to defend you. After getting hit with a melee attack as reaction you can force a creature to make a dex save vs your ranger spell save dc or be pushed back 10 feet and take 3d6 slashing damage half damage and no movement on successful save. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Blessed of the Great Winds
At 11th, level You gain a mastery of the winds and sky you could have never dreamed of; you gain a fly speed equal to your walking speed for a number of hours equal to half of your proficiency modifier rounded down. You can use this feature all at once or in several short flights, each one using a minimum of 10 minute from the Duration. If you are flying when the Duration expires, you descend at a rate of 30 feet per round until you land.
You recharge this feature on a long rest.
Eye of the Storm
At 15th level, When you fail a saving throw you can summon warding winds with a reaction and give yourself resistance to the damage of the effect. If a creature within 30ft of you fails a saving throw you can shield them, they gain resistance to that instance of damage at cost of your reaction.