Base Class: Warlock
Your patron is the deep manifestation of your own desire. You believe this power to come from an outside source, but it will not reveal itself to you. Your pact with your own subconscious mind allows you access to psychic powers and a well of personal augmentation.
Being connected to such power can cause changes in your behavior and beliefs. You might find yourself driven to bring power and wealth to yourself, often at the expense of all others. At times, your heart might also be filled with a longing for companionship, as your mind has brought itself into a state of consistent communication with itself.
Expanded Spell List
The Ego lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Ego Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | dissonant whispers, gift of alacrity |
| 2nd | enlarge/reduce, Tasha's mind whip |
| 3rd | crusader's mantle (psychic damage rather than radiant), motivational speech |
| 4th | phantasmal killer, stoneskin |
| 5th | circle of power, skill empowerment |
Realized Potential
At 1st level, you gain the ability to channel the energy within yourself for purposes it was not meant for.
Whenever you make an ability check, saving throw, or attack roll you may expend and roll one of your hit dice and add the result to the roll. You can wait until after you roll the d20 before deciding to use a hit die, but must decide before the DM says whether the roll succeeds or fails.
Overflowing Talent
Starting at 6th level, your subconscious power has grown to the point that it can effect the world around you in greater measure. You have resistance to psychic damage, and when you cast a spell that deals psychic damage, you can add your Charisma modifier to one psychic damage roll of that spell against one of its targets.
Cripple the Feebleminded
Starting at 6th level, your power is enhanced by the entity your mind is pretending to be, you begin to gain the ability to exert your force of will on others. As a bonus action, you can force each creature in a 10-foot cube originating from a point you can see within 30 feet of you to Intelligence saving throw against your warlock spell save DC. The creatures that fail their saving throws have vulnerability to psychic damage for 1 minute.
Once you use this feature, you can’t use it again until you finish a long rest.
Projected Strength
At 10th level you can extend your psychic influence into a physical barrier to protect yourself. You learn the spell resilient sphere. It counts as a warlock spell for you, but it doesn't count against the number of spells you know. You can also cast this spell without expending a spell slot a number of times equal to your Charisma modifier, however you can only target yourself when you cast it in this way. You regain all expended uses when you finish a long rest.
Imbibe Mind
Starting at 14th level, your psychic manifestation has grown powerful enough to siphon power from other creatures. As an action, you can lash out with psychic strength against a creature within 5 feet of you, causing that creature to make an Intelligence saving throw against your warlock spell save DC. If that creature has vulnerability to psychic damage, they make this saving throw with disadvantage. On a failed save that creature is stunned until the beginning of its next turn. Additionally, the target’s Intelligence score is reduced by 1d4 for one minute, and your proficiency bonus is increased by the same amount for one minute.
Once you use this feature, you can’t use it again until you finish a short or long rest.
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