Barbarian
Base Class: Barbarian

 

Some barbarians have taken to incredible feats of strength to make a living, rather than rage-filled monster-slaying adventure loot. Many such individuals have taken a path that leads their rage to be less about actual raging anger and more about an over exaggerated personality.

Those who follow the path of "This Guy!" tend to be grandstanders and showboaters, often associated with bards and sorcerers as boisterous leaders. Many will have an almost gladiatorial relationship with other professional fighters, with extreme shows that may be more flashy than technically skillful.

 

Dramatic Entrance

Starting at 3rd level, your rage comes with extraordinary fanfare.

When you enter your rage there is a thunderously loud noise and an intense flash of light. Each creature of your choice within 60 feet of you when you enter your rage must make a Constitution saving throw. The DC equals 8 + your proficiency bonus + your Constitution modifier. Each creature who fails this save is blinded and deafened until the end of your next turn.

Again, with Style

At 3rd level you are well versed in the ways one can increase dramatic action in a combat sequence. Whenever you miss a melee weapon attack using Strength while raging, you can use a bonus action to attack again. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

You can make this attack a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Heel Turn

Starting at 6th level, you can occasionally take what some may call unsportsmanlike actions, allowing you more opportunities for attacking enemies. Whenever a creature within 5 feet of you makes an attack against any target other than you while you are raging, you can use your reaction to make a melee weapon attack against that creature.

Face Turn

At 10th level, you can project a sense of honor and warrior's conduct from the way you fight. Whenever a creature within 60 feet of you (which can be yourself) uses the Help action while you are raging, you can have that creature gain temporary hit points equal to your proficiency bonus + your Constitution modifier.

Big Finish

At 14th level, you have mastered a dramatic attack that deals devastating damage, but leaves you open to receive massive wounds. When you use your Reckless Attack, you may choose to additionally use this feature. If you do, any melee weapon attack using Strength that hits this turn is a critical hit. However, any attack that hits you until your next turn is a critical hit.

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