Base Class: Wizard
Students of the School of Knowledge are often known as Arcane Philosophers or Theorists. Rather than Mastering one type of Magic and expanding upon it they focus on the gathering and recording of all Knowledge and Magical theory. They aim to strengthen their Spellcasting Abilities as well as their grasp over the Academics such as History, Arcana, Religion & Nature.
Arcana Savant
Beginning when you select this school at 2nd Level, You Learn one Additional Language & You gain Expertise in Arcana or History. Also the time it takes you to learn a new Spell is halved, Not the Price however.
Student of Knowledge
Starting at 2nd Level, Your Spell tome doubles as a Text book on Academics. When you awake to memorize your Spells for the day you are able to gain Proficiency in a Skill using the Intelligence or Wisdom Attribute until you take another Long Rest. Additionally you gain a +1 to your Spellcasting Ability Score .
Magical Aegis
Beginning at 6th Level, When you Memorize your spells for the Day, You gain Resistance to one specific School of Magic that lasts until you take a Long Rest, granting Advantage vs Saving throws against that type of Magic, as well as a Damage type associated with that School: Evocation (Cold or Fire), Necromancy (Necrotic), Illusion & Enchantment (Psychic), Transmutation (Force or Fire), Conjuration (Acid or Poison) or Abjuration (None). This Resistance only applies to the Damage of Spells from that School and not Naturally Occurring sources/Racial Traits/Abilities or Magical Items.
Furthermore you gain an Additional +1 to your Spellcasting Ability.
Arcane Adept
Beginning at 10th Level, Casting and Memorizing spells in general becomes easier for you. You have learned to gather the ambient Magical Energy left over by your Spells to regain a number Wizard Spell slots equal to your Intelligence Modifier without resting Once per Long Rest, For example, if you have an Intelligence of 18 you can regain one 4th Level Spell, or two 2nd Level spells and so on. Additionally your number of Wizard Spells you can Prepare increases by your Proficiency Bonus.
Paragon
Starting at 14th Level, Your understanding of Magical theroy reaches the point that you are able to Manipulate a Spells Effects. You gain a number of Sorcerery Points equal to a Fourth your Wizard level (Rounded Up) as well as 2 Metamagic Options from the following list: Distant Spell, Extend Spell, Quickened Spell or Subtle Spell. You also learn one Additional Language , Tool Proficiency and Skill Proficiency.
Furthermore the cost to learn a new Spell is halved.
Comments