Base Class: Rogue
Some people fight for a living, others fight to make this world a better place, but a gladiator fights to entertain a crowd. Whether they are fighting against a dangerous creature or other gladiators, their goal is to always produce an entertaining performance for the crowd in the arena. A gladiator fights by capitalising on their opponent’s mistake and gaining the upper hand in combat. They are dexterous, and always moving with unpredictable evasive maneuvers; always ready to avoid an attack. Gladiators do not mearly slay their opponents, they execute them in a beautiful display of violence for any that may be watching.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the trident, net and shield. In addition, the trident becomes a finesse weapon for you.
Born Performer
When you choose this archetype at 3rd level, you gain proficiency in the Performance skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses the Performance skill.
Counterattack
Starting at 3rd level, you can capitalise on your opponents failed attacks. When a creature misses a melee weapon attack against you, you can use your reaction to attempt to knock them prone. They must pass a Strength Saving throw, or be knocked prone, their turn then ends as all their momentum has been used against them.
The saving throw DC is calculated as follows: 8 + your proficiency bonus + your Dexterity modifier.
Evasive Footwork
Starting at 9th level, you have mastered your posture and footwork to avoid the opponents attacks with ease. You may take the dodge action as a bonus action.
Elegant Execution
At 13th level, you have become a master performer, executing people in the most magnificent display of violence, inspiring those around. When you reduce a hostile creature to 0 HP, you may choose a number of allies who can see or hear you within 30ft, equal to your Charisma modifier (minimum 1) to receive 10 temporary HP, and gain advantage on their next attack roll.
You can not pick yourself as a target of this ability, and you may only use this ability once per turn.
Spectacular Supremacy
Starting at 17th level, you become a master at taking advantage of your opponent's openings. When you hit a creature with a weapon attack and your hit roll beats the creature's AC by 10 or more, you may choose to make the attack a critical hit.
You may use this feature a number of times equal to your Charisma modifier (minimum 1). You regain all expended uses of this ability after a long rest.
-
View User Profile
-
Send Message
Posted Nov 5, 2021Audaces fortuna adiuvat!
-
View User Profile
-
Send Message
Posted Jun 1, 2018Hi, This is my first archetype, I tried to make a flavourful nimble gladiator that scores big hits when they gained the upper hand, ergo the knocking prone to gain advantage and proc sneak attack. In addition, the rogue chassis allows the gladiator to be nimble with cunning action.
Either way, I would appreciate any and all feedback, thanks greatly for checking this out.