Warlock
Base Class: Warlock

You have made a pact with an outsider representing a pure expression of an elemental force. Perhaps you made contact with it through extensive natural meditation, or magical research. It tasks you to protect the natural world, advance the interests of its associated element on the material plane, or perhaps destroy a disruptive source of arcane or divine magic. In return it grants you the ability to bend the most base elements into expressions of power beyond belief.

Expanded Spell List

The Primordial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Primordial Expanded Spells
Spell Level Spells

1st

burning hands, detect evil and good

2nd

acid arrow, gust of wind

3rd

erupting earth, lightning bolt

4th

conjure minor elementals, fire shield

5th

cone of cold, conjure elemental

Primordial Blast

At 1st level, you learn to sculpt an element to your will. Choose an element from the table below, or you can determine it by rolling randomly on the Elemental Infusions table.

Elemental Infusions
d4 damage

1

Fire

2

Cold

3

Acid

4

Lightning

 

Your eldritch blast deals the damage of the corresponding element. When you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. For a number of times per day equal to your proficiency bonus, you may ignore resistance to that element.

Elemental Aegis

Starting at 6th level, you may gain resistance to your Primordial Blast element until the end of your next turn for a number of times per day equal to half your class level.

Osmotic Propulsion

Starting at 10th level, you gain movement based on your Elemental Infusion on the Osmotic Propulsion table.

Osmotic Propulsion
element movement

Fire

10ft. flying

Cold

30ft. swimming

Acid

20ft. burrowing

Lightning

50ft. walking

 

Kinetic Infusion

Starting at 14th level, your study of the elements has allowed you to combine a secondary infusion into your eldritch blast. Choose an element from the Elemental Infusions table as your Secondary Infusion. When casting eldritch blast you may instead choose for the spell to deal the damage type made by the addition of your Secondary Infusion to your Elemental Infusion according to the Kinetic Blasts table.

Kinetic Blasts
combination damage

Fire + Lightning

Bludgeoning

Fire + Acid

Piercing

Fire + Cold

Slashing

Acid + Cold

Bludgeoning

Acid + Lightning

Slashing

Cold + Lightning

Piercing

 

The Primordial Image

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