Fighter
Base Class: Fighter

Always ready for a fight, the Brawler is especially good at using whatever is available to defeat opponents, whether that be a mug, a stone, or their bare fists. Brawlers usually deal with their problems quickly and efficiently, defeating enemies in a rain of blows.

Brawler's Fists

At third level, you have learned to focus your strikes to enhance your unarmed combat. You gain proficiency with Unarmed Strikes, and you may use either Strength or Dexterity for attack and damage rolls for these attacks. While wearing light, medium, or no armor, your unarmed strikes deal 1d4 bludgeoning damage. This increases to a d6 at 9th level, a d8 at 15th level, and a d10 at 18th level. You also gain proficiency with improvised weapons, and your improvised weapon damage can be replaced with your unarmed damage. When you take the Attack action on your turn while using a light melee weapon, improvised melee weapon, or unarmed attack, you may also make a single unarmed strike as a Bonus Action. At 7th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Brawler Maneuvers

Also at 3rd level, you have attained mastery over combat maneuvers. You gain proficiency with Athletics, and double your proficiency modifier when making ability checks to grapple or shove, or attempting to escape a grapple or resist a shove.

Ring-side Chatter

Over the years, a Brawler has heard much around the ring. At 7th level, you may add your Wisdom modifier to an Arcana, History, Nature, or Religion skill check you make. You may do this a number of times equal to your Wisdom modifier per long rest.

Knockout Punch

At 10th level, your unarmed attacks are intense enough to incapacitate even the strongest of foes. After successfully hitting an opponent with an unarmed strike, you may force the opponent to make a Constitution Save, the DC of which is 8 + your proficiency modifier + plus either your Strength or Dexterity modifier, whichever is higher. If the target fails this save, they take the normal damage and are immediately knocked unconscious for one minute. If they succeed, they take normal damage, but are not knocked unconscious. The target may repeat this saving throw at the end of their turn and whenever they take damage, ending the effect on a success. You may use this ability a number of times equal to your proficiency bonus every long rest.

Roll With the Punches

At 15th level, your reflexes have sharpened to extreme heights in combat. Once per round, you may reduce damage from attack against you by 2d10 + your Wisdom modifier.

Absorb the Blow

At 18th level, your body has toughened to the extreme. As a reaction, the Brawler may increase their AC by an amount equal to their Constitution modifier when an opponent makes a melee attack roll against them. If this increase in AC causes the attack to miss, the Brawler may make one unarmed strike attack against the opponent that attacked the Brawler.

Previous Versions

Name Date Modified Views Adds Version Actions
12/31/2018 4:28:23 PM
14582
128
--
Coming Soon
1/17/2019 12:48:01 AM
5995
8
2
Coming Soon

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes