Base Class: Druid
Few beyond the evil realms of the Yuan-Ti are able to harness the power of the serpent gods, controlling their venomous beasts and shifting into them at will. Yet some - those who seek to demolish the rule of the vicious Yuan-Ti gods - work in the shadows, slowly taking serpents from the fold of the gods under their own wing...
Serpentine Form
Starting at 2nd level, your Wild Shape is restricted to serpents and their relatives. A full list of some creature examples is provided. All other Wild Shape restrictions apply.
You gain the ability to Wild Shape into these creatures as a bonus action, and you are no longer required to have seen them before. You can use your Wild Shape to change into any serpent with a CR as high as 1. You ignore the Max. CR column of the beast shapes table, but must abide by the other limitations there.
Starting at 6th level, when you Wild Shape, you can transform into a serpent with a CR as high as your druid level divided by 3, rounded down.
Serpentine Forms
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1/8 |
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1/2 |
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6 |
Corrosive Spittle
When you join this druid circle at 2nd level, your body is permanently enhanced to better reflect your serpentine heritage. You gain a bite attack with the finesse property which you can use to make unarmed strikes. On a hit, you deal 1d4 + your Dex or Str modifier piercing damage, and the target must make a Constitution saving throw equal to your Spell Save DC or else take 2d4 poison damage on a failed save, or half as much damage on a successful one.
This ability's poison damage increases by 1d4 when you reach 5th level (3d4), 11th level (4d4), and 17th level (5d4).
Serpentine Magics
Your connection to the serpents of the world grants you access to certain spells. When you reach certain levels in this class, you gain access to the spells listed for that level in the Circle of the Serpents Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.
| Druid Level | Spells |
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3rd |
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5th |
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7th |
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9th |
Searing Venom
At 6th level, your attacks in your Serpentine Forms count as magical for the sake of overcoming resistances. Your speed is no longer halved when attempting to move creatures you are grappling.
Soul of Nagas
Beginning at 10th level, the powers of the ancient nagas begin to pulse through your veins. You may use your Spell Save DC instead of any of the existing Save DCs for any of the Serpentine Forms you adopt. When you are in one of your Serpentine Forms, you are able to grapple creatures regardless of their size relative to you, and any creature you are grappling that is of a size equal to or smaller than you has disadvantage when trying to escape your grapple. While in one of your Serpentine Forms, any poison damage you deal with an attack bypasses resistance to poison damage and treats poison damage immunity as resistance instead.
Tongue of Scales
By 14th level, your connection to the world of serpents has grown to such a degree that snakes of all sorts see you as a prophet. You can speak with snakes at will and can understand them in turn, and any snakes are friendly towards you and your allies unless you take any hostile actions against them. You can cast Conjure Animals while in your Serpentine Form without consuming a spell slot as a level 3 spell, so long as you do it to only summon snakes. You can only have one group of conjured serpents summoned at any given time, and using this ability to cast Conjure Animals again causes any summoned snakes to disappear. You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a long rest. Additionally, while you are in one of your Serpentine Forms, you have resistance against nonmagical bludgeoning, piercing, and slashing damage from creatures you are grappling
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