Sorcerer
Base Class: Sorcerer

Your innate magic comes from the power of elemental water. Many with this power can trace their magic back to a near-death experience caused by the Great Rain or some great flood, but perhaps you were born during a raging tsunami so powerful that folk still tell stories of it, or your lineage might include the influence of potent water creatures such as marids. Whatever the case, the magic of ever flowing water permeates your being.

 

Oceanic Spells

1st-level Oceanic Soul feature

You learn additional spells when you reach certain levels in this class, as shown on the Oceanic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a evocation or an conjuration spell from the sorcerer, warlock, druid, or wizard spell list.

Oceanic Spells
Sorcerer Level Spells
1st create or destroy water, armor of agathys
3rd mirror image, summon beast (water only)
5th elemental weapon (acid or cold only), tidal wave
7th control water, summon elemental (water only)
9th maelstrom, cone of cold
 

Fluent Speaker

1st-level Oceanic Soul feature

The arcane magic you command is infused with elemental water. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

 

Fluid Soul

6th-level Oceanic Soul feature

You gain resistance to Cold and Acid damage as you become more attuned with your powers over elemental water. You also gain a swimming speed of 40 feet, and you can breathe underwater.

Waters of Fury

14th-level Oceanic Soul feature

When you are hit by a melee attack, you can use your reaction to you can call crashing waters around you as a reaction whenever a creature enters or exits your melee range. The creature takes bludgeoning damage, the damage equals your sorcerer level. The attacker must also succeed a Strength saving throw against your sorcerer spell save DC or be knocked prone or pushed in a straight line up to 10 feet away from you, your choice.

Torrential Fury

18th-level Oceanic Soul feature

You gain immunity to cold and acid damage.

You also can cast the tsunami spell as if you had the spell prepared, without consuming any spell slots.

Once you use this action, you can’t use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.

 

 
Oceanic Soul Image

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