Base Class: Warlock
Your patron is a city in the known realms. A mysterious force that is the collective essence of the very city you walk through today. You have bound to or been called upon by this city to be its guardian. This pact binds you to the eons old magic that has soaked into the roots of the city itself, generation after generation. This grants you a sixth sense about the city and it's people. You can feel the cobble stone streets as though they were your veins. You can feel the cool sea air from it's harbor rustle your hair. You can feel the rays of the sun rising over its rooftops and parapets warming your skin. Glimpses of people and goings on nibble at the corners of your mind. Not only does this add to your awareness, in time you also gain mastery over the city itself. While the intent of the city's power remains a mystery, you feel a responsibility instilled on you. With these powers you'll be called upon at a moments notice to defend it's borders and do it's bidding.
Expanded Spell List
The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Strike of the Sentinel
Starting at 1st level, your patron bestows upon you the ability to lash out at enemies using the city's environment as your ammunition. As an action, you can cast the Catapult spell at 1st level without expending a spell slot.
Once you use this feature, you can’t use it again until you finish a short or long rest.
You gain an additional use of this feature at 6th level and 14th level.
Protector of the City
Starting at 6th level, seeing and feeling the City's Weave around you becomes second nature. While you're in your Patron city, you may choose to be immune to the divination school of magic. Divination spells that target you automatically fail. Additionally, as an action you may:
Dampen the Weave: Until your next turn, you and all creatures within 30 feet of you have disadvantage on magic attack rolls and saving throws related to spells.
Or
Sharpen the Weave: Until your next turn, you and all creatures within 30 feet of you have advantage on magic attack rolls and saving throws related to spells.
When you use either of these actions, you can not use either of them again until you finish a long rest.
Veins of the City
Beginning at 10th level, your patron grants you a connection to the city itself. You gain the ability to cast the Commune with Nature as a ritual. Additionally you can cast the Passwall spell using one of your Warlock Spell slots once per long rest.
Living Atlas
Starting at 14th level, TBD.
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