Rogue
Base Class: Rogue

As a trickster you strive to make peoples days worse. You seek to mess with innocent villagers and create problems for them while hiding in the shadows.

Tricky Catch

When choosing this archetype at 3rd level you have grown adept at avoiding perception and can easily get out of tricky situations. You gain advantage on Stealth checks while being chased or looked for.

Troublesome Trickery

Starting at 3rd level ou are very good at creating troublesome situations for your enemies. After using the Sneak Attack feature you can take the Disarm action.

Nimble Feet

When you choose this archetype at 3rd level your feet become faster and more nimble. Your walking speed increases by 15 feet.

Trip

At 9th level you can cause your opponents to trip over their feet while trying to hit you. Twice per long rest you can, as a reaction to someone attempting to hit you, use the battle master maneuver Trip Attack.

Magical Trick

Starting at 13th level you have learned enough about magic that you are able to use it to assist your attacks.  You can add your Intelligence modifier to all your attacks, and damage roles made with sneak attack.

Perfected Trick

Starting at 17th level you have perfected your ability to play tricks on people and evading your pursuers. Your walking speed increases by 15 feet and you gain advantage on Stealth checks. Also, if you don't already have it, you gain expertise in Stealth checks.

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