Base Class: Barbarian
The Crimson King is an elusive barbarian warlord behind the band of ruthless mercenaries known as the Bloodied Court. Clad in bloodied set of armors, the self-proclaimed knights of the Bloodied Court roam the battlefield and raid kingdoms, in pursuit of "Glory & Blood" above all. This is also their catchphrase.
A majority of the so-called "knights" of the Bloodied Court is, actually, a horde of outlanders and criminals donned in plate armors and carrying a bloodied flag. When a castle is fallen under the name of the Crimson King, what follows next is a concoction of uncontrolled violence and vanity. More than one siege was attempted to recapture the fallen castles & villages, and knights and mercenaries have reported that not a single house was left unpillaged, not a single treasury left unplundered, and not a single person left alive.
They wear the blood of their enemies proudly upon their armor & even use it as tattoo ink upon their skin. Some can even use the blood of their enemies as a source of power.
The ultimate goal of the Crimson Knights is to live how they want, when they want, and to make it a long, bloody life in service to The Bloodied Court & it's current King. The most powerful of the court may rise to one day challenge and become the next Crimson King.
Heavy Crimson
Starting at 3rd level, you are trained to fight in a massive set of polished heavy armor. You gain proficiency in heavy armors, and you can gain the benefit from your Rage feature even if you are wearing heavy armor. Additionally, when you gain the Fast Movement feature, you can gain the benefit from it even if you are wearing heavy armor.
Blood Rage
Starting at 6th level, You can become even angrier as you fight, the pain of your wounds and blood of your enemy fueling your ferocity. You become bloodlusted & unpredictable, gaining immunity to non-magical bludgeoning, slashing & piercing damage while blood raged. You must already be raging before you can start your blood rage, and it takes a bonus action to do so. You must deal damage to continue the blood rage or it ends abruptly. You may only do this once per long rest.
Bloodied
Starting at 10th level, you can use the blood of your enemies to empower your attacks. If an enemy has already taken damage with a weapon of yours, you now deal an additional 1d8 damage per hit with that weapon for the duration of the fight. The weapon begins to glow a faint crimson red as this occurs. This increases to 1d10 per hit at level 14, and 1d12 per hit at level 18.
Fully Blooded
Starting at 14th level, your eyes turn solid red, your teeth elongate and sharpen, and your bones & skin harden. You now have a +2 to AC & become immune to being frightened. You can also savagely Bite with your newly sharpened teeth as a bonus action.
Comments