Base Class: Monk
Deathly Aura
Starting at 17th level, your very presence is enough to inspire intense fear in other creatures. When a creature begins their turn within 30feet of you or enters that range for the first time on its turn, you may choose to force that creature to make a Wisdom saving throw with a DC equal to 8+ your Dexterity modifier + your proficiency bonus. On a failiure, the creature is frightened of you until the beginning of its next turn. On a success, the creature cannot be affected by this feature for 24 hours.
Ghost Strike
Impossibly fast attacks aided by your mind-numbing ki allow you to strike in a way the target will never see coming. When you make an unarmed attack or an attack with a monk weapon, you may spend 1 ki to attempt a Dexterity (Stealth) check opposed by a Wisdome (Perception) from the target and any onlookers. On a success, the strike is made with such speed and precision that, to all that failed their perception check, your weapon never left its sheath.
Unseem Armament
Your mastery of both armed and unarmed combat transcends physicality, allowing you to emulate weapon combat while empty handed. Starting at 6th level, choose one martial melee weapon that lacks the heavy or special property to be your unseen blade (this weapon need not to be a slashing weapon). You gain proficiency with the chosen weapon if you dont already have it, and it is considered a monk weapon for you. While unarmed, you can choose to be considered armed with the chosen weapon and unarmed simultaneously. Unarmed attacks you make deal the same damage die and damage type as the choses weapon unless you choose to use you martial art die instead, in which case the attack deals damage equal to you basic unarmed strike.
Delayed Death
Starting at 11th level, the precision of your strikes becomes wholly unparalelled, allowing you to strike in such a way that your target doesn`t realize they`ve died until long after the fact. When you deal damage to a creature with a weapon attack, you may spend 1 ki to reduce the amount of damage done to 0. When you do, choose a number of minutes up to your monk level. After the chosen amount of time elapses, the creature sufferes the damage and any other negative effects associated with the delayed attack.
-
View User Profile
-
Send Message
Posted May 8, 2022Yeah of course! <3
I actually got together with some of my friends and we tried buffing the subclass a little while staying true to its theme!
Check it out and tell me what you think? :D
https://www.dndbeyond.com/subclasses/1272145-way-of-the-unseen-blade-remastered
edit 1:
ok ok, we changed it a touch, but it's still suuper cool XD
also, I love Baki :)
-
View User Profile
-
Send Message
Posted May 7, 2022Hmmm first of i appreciate the nice Words!
Yeah i should really fix the spelling mistakes at some point haha. To say this inb4 though i didnt make this myslef. I merely copied the idea from pinterest so i could track it easier in one of the campaigns i played before and i thought why not make it public for people who would also like to play some monk of that sort.
Second of all i really like your ideas on how to make the monk subclass actually more viable instead of just pure flavor. You must know originally the whole subclass is themed of Miyamoto Musashi from the Baki Series. So that is also why the Deathly Aura ability exists. Mostly to make the pure power Aura thing that the Baki series has a thing. Then again i might make these ability changes into a newer version to make it quite viable.
Again though i really appreciate that you took your time to comment ^^ i will try to make some changes soon when i have some time <3
-
View User Profile
-
Send Message
Posted May 6, 2022I like it!
Maybe just fix the order of features handed out and some spelling mistakes?
Otherwise, it looks great and flavorful! Some buffs I would add though are...
-Ghost strike: Allow the user to choose between Sleight of Hand and Stealth checks! This could pair very nicely with the cloak of elvenkind that gives dis to all perc checks!
-Delayed Death: Allow for it to be up to an hour, less for flavor and more for practicality, the party will not be able to make much use of this unless it's a Rogue Monk anyways so... Maybe Monk level x 4?
-Deathly Aura:
Absolutely scrap it, sorry. It has nothing to do with the class theme and enemies shouldn't KNOW you're scary since you keep hiding the fact that you're killing people! xD
Maybe make it at least as strong as the Open Palm monks?
"As an action, spend 5 ki points then choose a number of enemies within your movement speed up to your dexterity modifier, and force them to make a Dex save (8+WIS+prof), On a failure, the enemies instantly drop to 0hp as you slice through all of them in a flash. Any enemies that succeed the saving throw take 10d10 magical slashing damage instead!"