Base Class: Cleric
Some gods have a focus on the enrichment of their own worshippers, rather than the spreading of ideals across the worlds. Some are deities of beauty or talent, while others are gods of peoples, such as travellers or merchants. Clerics of such a god are driven to bring themself into greater power, approaching the godhood they worship in a way other gods will not allow.
Greed Domain Spells
| Cleric level | Spells |
|---|---|
| 1st | charm person, unseen servant |
| 3rd | enthrall, warding wind |
| 5th | crusader's mantle, enemies abound |
| 7th | aura of purity, compulsion |
| 9th | circle of power, dominate person |
Self Focus
At 1st level you begin to reap the benefits of your god's preference for your own gain. When you use the Cast a Spell action to cast a spell targeting only yourself, you can make one weapon attack as a bonus action.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Covetous Mind
Starting at 2nd level, you can use your Channel Divinity to steal information from the minds of foes nearby.
As an action, you present your holy symbol, and choose a creature you can see within 60 feet of you. That creature must make an intelligence saving throw. It takes radiant damage equal to 1d12 + your cleric level on a failed saving throw, and half as much damage on a successful one. Additionally, if that creature failed its saving throw it becomes frightened of you for 1 minute as you learn a secret it has in mind. Attack rolls you make against that creature have advantage while it is frightened of you in this way.
Personal Growth
Starting at 6th level, you can allow the power you have amassed from your god to flow through yourself, growing your physical form to allow you to accomplish tasks that would normally be out of your reach. For 1 minute, your size doubles in all dimensions, and your weight is multiplied by eight.
This growth increases your size by one category-- from Medium to Large, for example. If there isn't enough room for you to double in size, you attain the maximum possible size in the space available. Until this effect ends, you also have advantage on Strength checks and Strength saving throws. Your weapons and equipment also grow to match your new size. While your weapons are enlarged, your attacks with them deal 1d8 extra damage.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage. When you reach 14th level, the extra damage increases to 2d8.
Surge of Growth
Starting at 17th level, your enlargement ability gains additional power. When you use your Personal Growth feature you can choose to grow even larger, instead having your size triple in all dimensions, and your weight multiplying by twenty seven.
This enhanced growth increases your size by two categories-- from Medium to Huge, for example. If there isn't enough room for you to triple in size, you attain the maximum possible size in the space available. Until this effect ends, you also have advantage on Strength checks and Strength saving throws, as well as Constitution checks and Constitution saving throws. While you are enlarged to full size, you get a +3 bonus to AC. Your weapons and equipment also grow to match your new size. While your weapons are enlarged, your attacks with them deal 2d8 extra damage.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/12/2021 1:22:56 PM
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8
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0
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1.0
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Coming Soon
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