Warlock
Base Class: Warlock

It's a deck dealer

Expanded Spell List

The Dealer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Bane, Bless

2nd

Augury, Invisibility

3rd

Hypnotic Pattern, Haste

4th

Divination, Freedom Of Movement

5th

Mislead, Scrying

Luck of the Draw

Starting at 1st level, you have a number of mystical cards equal to your Charisma modifier + your warlock level (minimum of 1). These can take whatever form you wish EXCEPT for that of a standard playing card deck. These cards can be used as a spellcasting focus replacing non-cost, non-consuming materials, and shuffling the deck or doing card tricks becomes your somatic components. You can elect to use other spellcasting foci. As an bonus action you can draw a card to roll on the card effect table. (d10)

1- The next spell you cast does one extra damage dice of damage.

2- The next spell you cast does one less damage dice of damage (minimum of 1)

3- You immediately cast a random non-concentration first level warlock spell from the warlock spell list without spending a spell slot. (DM determines the spell) 

4- You are silenced until the start of your next turn.

5- You teleport within 5ft of your nearest ally

6- You are blinded till the end of your turn

7- You have advantage on your next concentration check

8- You immediately lose concentration 

9- An creature (not you) of your choice gains 5 temporary HP

10- You take force damage equal to the number of creatures within 5ft of you, and they take half that damage. This damage cannot be reduced or negated.

Up the Ante

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to discard a number of cards equal or less than your proficiency bonus to add that number to your result.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Full Hand

Starting at 10th level, You may draw five cards at once as a BA, expending them and ignoring their results, for the next minute you add 5d4 force damage to all damage rolls you make OR 5d4 temp hp at the end of every turn for a minute.

Reset on LR

Ace in The Hole

Starting at 14th level, when fail an ability check you can elect to pass, elect to make a miss hit, or elect to make a hit do max damage. You discard half your deck (rounded up) after using this feature. 

Once you use this feature, you can’t use it again until you finish a long rest.

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