Blood Hunter
Base Class: Blood Hunter

When it comes to giants and larger creatures, they tend to be powerful and dangerous, and more importantly old. Back when humanoids saw giants as nothing but big lumbering monsters, they formed the Order of the Titan to combat them. The Order of the Titan drinks the blood of giants to gain their strength and power, this is the same today. 

Giant Strength

Starting when you choose this archetype at 3rd level, you begin to adopt the strength of the giants via their blood. You gain advantage on Strength (Athletics) checks.

Gigantification

At 3rd level when you pick this archetype, you learn how to use the giants blood to increase your size and gain all the benefits and drawbacks of that size for 1 hour, your armor and weapons also increase and decrease with your size. You can only use this feature Once at level three. You can only go into Goliath Form while taking 1d8 damgage at level three, at level seven you can go into Giant Form while taking 1d10 damage, and at level fifth-teen you can go into Titan Form while taking 1d12 damage. 

Giant Form

At 7th level when you pick this archetype, you learn how to use the giants blood to increase your size to giant and gain all the benefits and drawbacks for 1 hour, your armor and weapons also increase and decrease with your size. In order to increase your size you must use an action and take 1d10 damage like you would with rites. You also gain some special features when you are large that are listed below. You can only do this once per long rest.

Step On. You can target one creature within 5ft. and force them to do a Dexterity Saving Throw against your Hemocraft Save DC, if they fail they take 2d10 bludgeoning damage and are knocked prone, if they succeed they take half damage.

Punt. You can target one creature within 5ft. and force them to do a Dexterity Saving Throw against your Hemocraft Save DC, if they fail they take 2d10 bludgeoning damage and are knocked back 10 feet, if they succeed they take half damage.

Giant Attack. When you deal damage with a weapon or unarmed strike add 2d10 bludgeoning damage.

Giant Strides. Your movement speed increases by 20.

Goliath Form

At 3rd level when you pick this archetype, you learn how to use the giants blood to increase your size to large and gain all the benefits and drawbacks for 1 hour, your armor and weapons also increase and decrease with your size. In order to increase your size you must use an action and take 1d8 damage like you would with rites. You also gain some special features when you are large that are listed below. You can only do this once per long rest.

Step On. You can target one creature within 5ft. and force them to do a Dexterity Saving Throw against your Hemocraft Save DC, if they fail they take 1d10 of bludgeoning damage and are knocked prone, if they succeed they take half damage.

Goliath Attack. When you deal damage with a weapon or unarmed strike add 1d10 bludgeoning damage.

Goliath Strides. Your movement speed increases by 10.

Normal Form

This is you normal form with no additives.

Titan Form

At 15th, you learn how to use the giants blood to increase your size to Gargantuan and gain all the benefits and drawbacks for 1 hour, your armor and weapons also increase and decrease with your size. In order to increase your size you must use an action and take 1d12 damage like you would with rites. You also gain some special features when you are Gargantuan that are listed below. You can only do this once per long rest.

Step On. You can target one creature within 5ft. and force them to do a Dexterity Saving Throw against your Hemocraft Save DC, if they fail they take 3d10 bludgeoning damage and are knocked prone, if they succeed they take half damage.

Punt. You can target one creature within 5ft. and force them to do a Dexterity Saving Throw against your Hemocraft Save DC, if they fail they take 3d10 bludgeoning damage and are knocked back 10 feet, if they succeed they take half damage.

Crush. You can target one creature within 10ft. and force them to do a Dexterity Saving Throw against your Hemocraft Save DC, if they fail they take 3d10 bludgeoning damage and are restrained in your hand.

Titan Attack. When you deal damage with a weapon or unarmed strike add 3d10 bludgeoning damage.

Titan Strides. Your movement speed increases by 30.

Bounding Leap

At 7th level, the giant's blood in your body allows you to jump higher and further. You jump height gets tripled and so does your long jump length.

Improved Gigantification

At 11th level the giant's blood more and more it begins to mix with your own blood, allowing you to use it more often and longer. You can remain an enlarged size for 3 hours and you can enlarge your size twice a day.

Colossal Strength

At 15th level the Giant's blood begins to effect your muscles allowing them to increase their maximum strength. Your max strength score increases by 2 and you gain 2 to your strength score.

Mastered Gigantification

Your blood is one with the Giant's blood, allowing you ease of transformation without harming yourself. When you use Gigantification you no longer take damage and can do it an unlimited amount of times. You also can remain in an enlarged state for an unlimited amount of time.

Previous Versions

Name Date Modified Views Adds Version Actions
10/14/2021 1:23:58 PM
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10/14/2021 3:21:57 PM
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