Fighter
Base Class: Fighter

The occult slayer is driven to confront any arcane or divine spellcaster who crosses her path.

Weapon Bond

At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Thereafter, any successful attack you make with that weapon against a spellcaster or a creature with spell-like abilities deals an extra 1d6 points of force damage.

You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

Auravision

At 3rd level, an occult slayer gains the ability to see magical auras at a range of up to 60 feet as a free action. This ability otherwise functions as the detect magic spell. The character cannot use this ability to determine anything but the number of magical auras present.

Magical Defense

At 7th level an occult slayer's constant training in countering magic of all types manifests itself as a bonus on saving throws against spells or spell-like abilities equal to their Intelligence modifier.

Vicious Strike

At 10th level occult slayers are adept at disrupting the concentration of spellcasters.

When you cause a creature to make a concentration check to keep a spell or spell-like ability they have a penalty on that check equal to your proficiency bonus.

Mind over Magic

Starting at 15th level, when an occult slayer passes a saving throw against a spell or spell-like ability targeting only them they can use their reaction to rebound the spell or spell-like ability onto the object or creature that forced them to make the save.

The occult slayer can do this a number of times per day equal to their proficiency modifier.

Blank Thoughts

At 18th level, an occult slayer can induce within themselves a state of mental absence that behaves like the Mind Blank spell, thereby becoming immune to mind-affecting and divination magics. They can suppress or resume this ability as a free action.

Previous Versions

Name Date Modified Views Adds Version Actions
10/16/2021 6:31:43 AM
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