Cleric
Base Class: Cleric

Gods of trade and commerce see monetary systems and financial institutions as height of mortal achievement. In the abstract concepts of value, ownership, and exchange, those who follow these gods study and find metaphysical truths and meaning. Followers of these gods are as often practicing merchants as they are bankers, financial advisors, and clergy who hold court over public markets.

Mercantile Mind

At 1st level, you gain expertise in the Persuasion and proficiency in the Deception skills

Treasure Sense

Starting when you choose this domain at 1st level, as an action, you can open your awareness to magically detect valuable objects. Until the end of your next turn, you know the location of any valuable object within 60 feet of you that isn`t protected from divination magic. This sense doesn`t tell you any specific information about an object.

Spells

 Your domain spells

Cleric
Level
Spells

1st

identify, illusory script

3rd

locate object, zone of truth

5th

sending, tongues

7th

fabricate, locate creature

9th

legend lore, teleportation circle

Channel Divinity: Seal Bargain

Starting at 2nd level, you can use your Channel Divinity to seal a bargain between two parties. As an action you can seal any verbal or written agreement by two or more consenting parties. As an action you can seal any verbal or written agreement by two or more consenting parties. If either of these parties fails to abide by the agreement that party suffers disadvantage on a number of rolls equal to 1+your Wisdom modifier. You select which rolls the offending party receives disadvantage on or you may allow your DM to determine this on your behalf. In addition, the other party or parties are immediately made aware that the bargain was broken and this ability no longer affects them.

Discerning Customer

At 6th level, your deity protects you from being swindled or misled. You gain immunity to the charmed condition and proficiency in insight.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

The Market Provides

Starting at 17th level, you can ignore the material component requirements of your cleric spells that are 8th-level or lower.

Comments

Posts Quoted:
Reply
Clear All Quotes