Cleric
Base Class: Cleric

The arts have been universally admired by sapient creatures since before there was even civilization. Painting, music, dance, and more can be appreciated and participated in by all. And so there are deities who wish to spread such gifts the world over and find the most skilled of their practitioners and hone their talents.

The deities Apollo, Bast, Bragi, Kothar-wa-Khasis, and Nuska count art among their portfolios.

Domain Spells

You gain domain spells at the cleric levels listed in the Art Domain Spells table. In addition you gain access to bard spells table.

Bonus Proficiency

You gain proficiency in Performance skill

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with either musical instrument or artisan`s tool of your choice

Furthermore, you may use this tool as a divine focus for your cleric spells.

Divine Inspiration

A 2nd level, you belief can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Divine Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Divine Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Divine Inspiration die is rolled, it is lost. A creature can have only one Bardic or Divine Inspiration die at a time.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a long rest. At level 14th you can add you proficiency bonus to the number of your uses.

Your Divine Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 6th level, and a d10 at 17th level.

Countercharm

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on any atack rolls. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Expertise

Starting at 8th level, you choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

Peerless Skill

Starting at 17th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.

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