Monk
Base Class: Monk

Many people become monks to control their inner struggles. The monks of the Raging Fist Learn to control and refine their inner fire in a similar manner that berserkers do. they don't. However, they have learned to store it into their Ki until it is needed to be released. They are then able to release their Ki into a burst of rage. They are also renowned for their calm demeanor in social settings and their ability to negotiate in peaceful settings, just make sure to fulfill your side of the bargain because they are also feared for their intensity in battle.

Inner Peace

Because you have learned to convert your rage into your Ki, you radiate peace. When you  have you have your rage controlled you have advantage on ability checks that are intended to create peace or defuse a situation

Inner Rage

In battle, you can choose to release your inner rage. 

On your turn, you can enter a rage as a bonus action costing 3 Ki Points.

While raging, you gain the following benefits if you aren’t wearing armor or using a shield:

You have advantage on Strength checks and Strength saving throws and can use your wisdom modifier instead of Strength for the rolls.

When you make a melee weapon attack using an unarmed strike or your monk weapon, you gain a bonus to the damage roll equal to one plus half your proficiency bonus rounded down. 

You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can’t cast them or concentrate on them while raging. You also cannot use Ki points as normal while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Singular Rage

When you make your first attack on your turn, you can decide to hone your rage to one enemy while Raging. Doing so gives you advantage on melee weapon attack rolls on that enemy during this turn, but attack rolls against you not from the enemy have advantage until your next turn.

Because you are better able to hone your rage you can now also use other Ki abilities while raging, however the point cost for these abilities costs double.

 

Sustaining Rage

You can sustain your body with rage alone, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

Bloody Rage

You have achieved a new level of separation between your rage and your peace. You are now able to spend an extra 3 Ki points when starting your rage to bring it to this new level.

When you start out in this rage you now will add your proficiency bonus and your wisdom modifier to the damage of each strike.

When you outwardly manifest your rage in this way you also impose a disadvantage to anything you attack if they foolishly try and attack you back in the next round.

Inner Peace

Your aura of peace is also stronger, you can use a ki point to add your wisdom modifier to any check that is trying to promote peace.

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