Cleric
Base Class: Cleric

 

Marshmallow Domain Spells

CLERIC LEVEL SPELLS

1st

Purify Food and Drink, Goodberry

3rd

Aid, Web (marshmallow fluff)

5th

Create Food and Water, Tiny Hut (pantry)

7th

Secret Chest (picnic basket), Wall of Fire

9th

Flame Strike, Animate Objects (marshmallows)

Campfire Cooking

At 1st level when becoming a Mallowmancer you gain proficiency with Cook's Utensils and these become your spell casting focus for your cleric spells. Additionally you learn the Produce Flame cantrip. This does not count against your cantrips known.

Channel Divinity: Cushion for Pushin'

Starting at 2nd level, you can use your Channel Divinity to intercept a blow that would bring an ally down and bolster them instead.

If an ally you can see within 60 feet takes damage that would bring them to 0 hit points, you can use your reaction and expend a use of your Channel Divinity to conjure an oversized marshmallow to take that damage instead. The ally that would have suffered the damage gains temporary hit points equal to 1d4 plus your wisdom modifier. This scales with your cantrips to 2d4 at 5th, 3d4 at 11th, and 4d4 at 17th level.

S'mores!

Starting at 6th level you gain an affinity for making magical smores. At the end of a long rest you can spend 10 minutes crafting these treats. You can make a number of smores equal to your proficiency bonus. At the end of a short rest you can attempt a Cook's Utensils (Wis) check of DC 15 to restock 1d4 smores up to your cap. These treats last for 24 hours or until you finish a long rest, after which they disappear in a puff of delicious smelling smoke. A creature can consume a smore as a bonus action to gain one of the following benefits of its choice:

  • The creature gains temporary hit points equal to your wisdom modifier plus your proficiency bonus.
  • The creature gains advantage on their next attack or skill check.
  • The creature adds your wisdom modifier plus your proficiency bonus to their next damage roll.
  • The creature ends one condition they are suffering from.

Divine Strikes: Sharing is Caring

At 8th level, you gain the ability to infuse your strikes, or your allies strikes, with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. Or as a bonus action you can grant an ally within 30 feet of you the same benefit on their next weapon attack made before the start of your next turn. You cannot do both.

When you reach 14th level, this damage increases to 2d8.

The Mallowlith

At 17th level, the realm of the soft and fluffy, warm and gooey is yours to bring to bare once per long rest.

As an action you can call forth a gargantuan flaming marshmallow from the heavens. This acts as the spell Meteor Swarm but with a single projectile instead of 4 and leaves difficult terrain in it's wake. Creatures who fail their dexerity saving throw are also restrained by the mass of warm gooey marshmallow fluff.

Marshmallow Domain Image

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