Base Class: Warlock
Your patron is the Mother of Mirrors, an interplanar goddess who values experience and dimensional travel. To the Mirrorwalkers, the world is neither good nor evil, simply a place to experience new wonders—and every world offers something unique.
Mirrorwalkers are often Warlocks with a thirst to travel and experience new planes of existence, wondering what possibilities await them if they walk in the shoes of another’s life. They are masters of travel and versatility by trade, often serving as fantastic messengers for interplanar entities.
Cracked Reflection
You have seen all the potential roads that you can walk down in life, and perhaps even spoken to yourself at times. This has granted you invaluable insight into your true nature as a being—regardless of what box the world aims to trap you in.
At Level 1, you may spend a short rest conversing with yourself in a mirror. When you are done, you may swap any tool or language proficiency with another. The knowledge you once had is now gone, lost to another lifetime, but you are as familiar with your new knowledge as if you’ve had it all along. The only way to reclaim what you’ve lost is to perform this ability again.
Demand Attendance
At Level 6, you may force others into places at your whim. You may target one creature within line of sight and offer them a choice: move or suffer consequences.
On your action, a target creature must make a choice—be surrounded in silvery mist and moved to an unoccupied space within 120’ of you or suffer Force damage equal to your Eldritch Blast.
The target has no knowledge of where you will be moving too unless you are polite enough to inform them of such.
Mirrorwalk
At Level 10, you may step through mirrors as if they are water, appearing in new locations. You may cast Dimension Door at will, however, you do not need to see where you will appear or need to visualize the space. Instead, you may only exit from a mirror, glass object, or body of water large enough for your creature type to fit through. If no such place exists you take 4d6 force damage, and the spell fails to teleport you.
Celestial Convergence
Mirrorwalkers are distinctly aware of their infinite possibilities and unlimited potential. Across the stars, they live countless lives and have hundreds of experiences—even if they have only lived their current life.
At Level 14, you may Plane Shift yourself and up to eight willing creatures to a different plane of existence with incredible accuracy. At the GM’s discretion, you may even travel to places that you have never encountered nor have any attunement to. You may use this feature once per long rest.
Additionally, after using this feature, you may choose one of the Warlock spells you know and replace it with another spell from the Warlock spell list, which also must be of a level for which you have spell slots. Similar to Cracked Reflection, you trade this knowledge with another version of yourself and would need to travel to an entirely
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