Base Class: Bard
Not every bard in Aglarion is educated in the College of Minstrels. Some of them learn their trade on the streets by picking up survival techniques that allow them to manipulate their enemies by utilizing make-believe techniques. A Pretender is a bard who uses his talents with words and swords to fool everyone. They are always at home in social situations where they can draw attention to themselves and manipulate people’s choices and viewpoints according to their will. They also excel in combat where they utilize the same tactic of distraction and feint, which they also use when speaking.
Battle Feint
Battle Feint. Starting at 3rd level, you can fool your enemies with your sudden swordplay and movement, placing them in a difficult combat situation. As a bonus action, you can expend one use of your Bardic Inspiration on your turn to feint, choosing one creature within 5 feet of you as your target. Your target must succeed on a Insight skill check against your Deception skill check. If you win the contest you have advantage on your melee attack rolls against that creature and the creature has disadvantage on attack rolls until the start of your next turn.
Captivating Monologue
Captivating Monologue. Starting at 3rd level, if you talk to an audience for at least 1 minute, you can attempt to captivate them with your style and colourful phrases. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target has disadvantage on all Wisdom (Insight) skill checks against you. This effect ends on the target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies. If a target succeeds on its saving throw, the target has no hint that you tried to charm it. Once you use this feature, you can' t use it again until you finish a short or long rest.
Elusive Target
Elusive Target. Starting at 6th level, you can avoid the melee attacks of your enemies with an unexpected move. As a reaction, you can expend one use of your Bardic Inspiration to negate a melee attack that would otherwise hit you. You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
The Great Pretender
The Great Pretender. Starting at 14th level, you can pretend to be someone else by projecting a visage of your pure imagination. As an action, you can expend one use of your Bardic Inspiration to cast Mislead. You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
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