Base Class: Druid
The Circle of the Bloom unites all druids who nurture flora and dedicate their lives to cultivating all forms of plantlife. These druids tend to nature wherever their travels lead them, often tasked with important roles within farming communities but just as often living solitary lives in wilderness areas with heavy vegetation. Many druids of the circle might seem extremely introverted, slow, and even antisocial towards people, as they prefer to converse with plants and are used to the cyclical and slower nature of plant life.
Plant Form
Plant Form. Starting at 2nd level, your strong connection to plant life allows you to transform into plant forms. You can use your Wild Shape to transform into a plant with a challenge rating as high as 1, but must follow all other limitations presented under Wild Shape.
Starting at 6th level, you can transform into a plant with a challenge rating as high as your druid level divided by 3, rounded down.
Starting at 6th level, your attacks in plant form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Speak with Plants
Starting at 2nd level, you gain the ability to converse with plants. You can cast the speak with plants spell. Once you use this feature, you can't use it again until you finish a short or long rest.
Circle Spells
Your mystical connection to plant life infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to your connection to plant life.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Land’s Stride
Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
Blessings of Bloom
Staring at 10th level, your magic becomes attuned to the flora and your plant magic is stronger than usual. You gain the following benefits:
- When you cast the entangle spell, the area of the spell is increased to a 40-foot square. Whenever a creature uses a Strength check to free itself, the thorns on the plants deal 2 (1d4) piercing damage.
- When you cast barkskin, the target’s AC can’t be less than 18, regardless of what kind of armour it is wearing.
- When you cast the locate animals or plants spell and you describe a specific kind of plant, the area of the spell increases to a range of 50 miles.
- When you cast plant growth, the radius of the area covered by plants is 500 feet.
- When you cast the commune with nature spell, the area of the effect is doubled. You also gain an understanding of all plant creatures in the area, as well as all plant-based hazards and poisons.
Treant Form
Treant Form. Starting at 14th level, you can take on the form of the most grand creature of the first, the Treant. You can use your Wild Shape to transform into a Treant, but must follow all other limitations presented under Wild Shape. You cannot use the Animate Trees ability of the Treant.
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