Fighter
Base Class: Fighter

A elf pokes from behind a tree and flings a bladed disk, slicing off the head of an orc. A halfling fires three disks in quick succession, quickly and quietly dispatching the traps in the dungeon. An arrow streaks towards a humans ally, only to be intercepted by their frisbee. This is the story of an ultimate frisbee player, skilled in sport strategy and frisbee flinging.

Preferred Throwing Style

When you choose this archetype at 3rd level, you select your specialty throwing style

Backhand

Your preferred throwing style is the backhand. Your expertise in this simple but reliable throwing style gives you enhanced power. Before you make a ranged attack with a frisbee, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.

Forehand

Your preferred throwing style is forehand. When you choose this style you become an expert in passing even when covered. Your frisbees ignore half cover and three-quarters cover.

Hammer

Your preferred throwing style is the hammer. Your expertise in this throwing style allows you to make long range shots. Attacking at long range doesn't impose disadvantage on your frisbee attack rolls.

Improved Critical

At level 7 in this class you now can get a critical hit on a 19.

Returning Disk

At 3rd level, when you make an attack with your frisbee, you throw the frisbee so that it returns to you after you make an attack

Turnover

At 10th level, when you make a critical hit you can take another attack.

Pull

At 15th level you have learned to make long range shots. You can now double your frisbees short and long range times equal to your intelligence modifier per long rest

Intercept

At 18th level you have learned how to block shots from your opponents. As a reaction you can throw a frisbee to block a ranged weapon attack. You must roll an attack roll against the opponents attack roll. If you succeed, the attack does no damage. On a fail the attack does half damage. You can use this ability times equal to your intelligence modifier per a long rest

Strategist

At 15th level, you become an expert in the tactics of ultimate frisbee. you can now add your intelligence bonus to frisbee attack rolls and damage

Athlete

At 10th level you become an experienced athlete. You now have expertise in acrobatics and athletics

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