Paladin
Base Class: Paladin

The Oath of Freedom means you believe that others should live unfettered by unneeded rules and should be able to live and travel as they desire. Never staying in one place, you are a vagabond at heart, carrying the word of your god and your message to all corners of the realms. They oppose to any tyrant who would seek to control the movements and lives of those under them.

Paladins that belong to the Oath of Freedom rarely have churches or cloisters, instead they tend to be created by chance encounters with other paladins of the oath. As organized religions and churches lead to dogma and ritual which is suffocating to paladins belonging to the Oath of Freedom.

Tenants of Freedom

Freewill- None should be bound by compulsion or coercion, magic or otherwise.

Adventure- Whenever there is adventure to be found, you must seek it.

Preparedness- You must always have a full pack, ready to leave at any time. For the ability to leave is true freedom.

No Bonds, No Chains- Anything that would interfere with one's ability to travel or live their own life should be stopped.

Optional Note- Because Oath of Freedom paladins value freewill so much, players should refrain from casting spells that would infringe on free will such as Command or Compelled Duel. In addition, if the DM chooses, they can penalize Oath of Freedom paladins for using these spells since they are an anathema to the Oath of Freedom. 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Unhindered Travel. While traveling, you can make it so you and your party are never hindered by terrain and may move even faster than before. You may move at a fast travel pace as though it were a normal travel pace and you ignore any terrain that would slow you down such as snow.

This effect lasts for 8 hours, if you fall unconscious, this effect ends.

Tailwind. As an action, you may make your allies' packs a little lighter and make a small wind at their back. You and a number of creatures equal to you Charisma modifier increase their speed by 15 feet.

This effect lasts for 1 minute, you can end this effect on your turn as part of any other action, if you fall unconscious, this effect ends.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Freedom Spells

Aura of Freedom

Starting at 7th level, you and friendly creatures within 10 feet of you gain advantage against being Restrained, and being Grappled,  in addition they cannot have their speed reduced while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Free Soul

Beginning at 15th level, you increase your walking speed by 15 feet. In addition, you cannot be restrained, Grappled, or Paralyzed and you cannot have your speed reduced by any means.

Unshackled from the Earth

At 20th level, as an action, you can become unshackled from any mortal means of transportation. For 1 minute, you as a bonus action shift into another plane of your choice.

In addition, for the duration, increase your walking speed by 15 feet, and gain a flying speed equal to your walking speed.

Once you use this feature, you can’t use it again until you finish a long rest.

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