Base Class: Cleric
The clerics of the Darkness Within are secretive individuals who detach themselves from society and keep to the shadows. They accommodate themselves to darkness and operate unseen, focusing on hiding what they deem important from the eyes of those who seek them. The imprint on society of the Dark Star’s reign still resonates with the populace of Aglarion. Those who follow the Darkness Within keep their faith to themselves even if they are not devoted to the ideology of the dark solar avatar of their god. They pray at midnight and venerate the new moon as the absolute peak of their god’s power.
Dark Sight
Dark Sight Starting at 1st level, you gain darkvision 60 ft. and magical darkness doesn't impede your sight. If you already have darkvision, its range increases to 120 ft.
Cloak of Darkness
Cloak of Darkness. Starting at 1st level, you can weave shadows around you into a magical cloak that hides your form and protects you from attacks. For 1 minute, creatures have disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight. Once you use this feature, you can't use it again until you finish a short or long rest.
Channel Divinity: Darkness Descends
Channel Divinity: Darkness Descends. Starting at 2nd level, you can use your Channel Divinity to harness darkness, summoning darkness and banishing light.
As an action, you present your holy symbol, and summon a 30 foot radius globe of darkness that functions as the darkness spell. The globe appears in a space that you can see within 30 feet of you. Any magical light effect within the globe is dispelled. Additionally, each hostile creature within the globe must make a Constitution saving throw. A creature takes necrotic damage equal to 2d6 {{classlevel#signed}} on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Channel Divinity: Conjure Shadows
Channel Divinity: Conjure Shadows. Starting at 6th level, you can spend two uses of your Channel Divinity to summon living shadows from darkness. This ability functions as a conjure animals spell, however it summons a single shadow, which speaks Common and does your bidding for one hour.
Void Eye
Void Eye. Starting at 8th level, you gain blindsight 30 ft. and become immune to the blinded condition.
Shadowform
Shadowform. Starting at 17th level, you can transform yourself into the form of a shadow. You and your possessions become incorporeal for one hour. You gain the following benefits:
- You can fly at your normal speed.
- You can move through a space as narrow as 1 inch wide without squeezing.
- You can take the hide action as a bonus action while in dim light or darkness.
- You have advantage on Dexterity (Stealth) skill checks.
- You gain damage resistance to acid, cold, fire, lightning, thunder and bludgeoning, piercing, and slashing from nonmagical attacks.
- You gain damage immunity to poison.
- You are immune to the exhaustion, grappled, paralyzed, petrified, poisoned, prone, and restrained condition.
Once you use this feature you can’t use it until you finish a long rest.
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