Base Class: Fighter
A fighter who has trained and grown with only the aplause of the crowds and a head for battle. A Champion of the Ring is a noble fighter who always puts himself against the most fierce of foes to prove his strength and protect those around him.
Stand Firm
The Champion knows how dangerous it is to fall during a fight. With this knowledge and training they have developed skills to enable them to always remain on his feet. When taking this Archetype at 3rd level The Champion is unable to be knocked down during a combat. When attempting to be knocked prone the Champion instinctively moves 5 feet in any direction directly away from the source of the attack.
Weapon Lock
Starting at 7th level, you charges forward and stands breast to breast with the enemy, locking their sword with whatever type of weapon they are using. Both the Champion and the target roll Strength Checks, if the Champion rolls higher than the target enemy then the Champion is able to lock the weapon in place. The enemy is considered grappled and cannot perform any action with the set weapon until the Champion’s next turn. If the target has access to multiple weapons then the Champion must select which weapon is to be locked down. The target may attack with any other weapon they have at their disposal. The effect ends early if the Champion is knocked prone or unconscious.
Shield Wall
Starting at 10th level a Champion can use his or her reaction to jump in front of a single ally within 5 feet, throwing up his shield as he does and protecting the chosen ally from harm and taking half damage from physical and magical attacks. Roll a Dexterity Check against that of the target attacking the creature, if the Champion’s roll is greater than the Shield Wall is successful. If not then both the Champion and his Ally take full damage (ally still applied resistances and rolls as normal against the opposing attacks DC)
Strength of the Champion
Starting at 15th leve a Champion has neared the peak of their training with the Sword and Shield. With all this intense training they have developed the strength to wield heavier weapons than a normal man while still maintaining a firm grip on his or her shield. When the Champion is using a weapon with the Versatile rule, it is able to be used as if swinging with 2 hands instead of 1 when rolling for damage even when using a shield in the other hand.
Final Strike
Starting at 18th level a Champion is able to throw all their weight behind a blade, smacking it into a foe with all their might. As part of the taking the Attack Action and on their final Attack roll of the round the Champion may take a -5 modifier to the attack. If the attack is still successful add damage equal to double the Champions Strength Modifier to the damage. This ability can only be used as the last attack of the round.
Previous Versions
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6/1/2018 12:49:04 PM
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550
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9
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1.0
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Coming Soon
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