Paladin
Base Class: Paladin

Tenants of the Sun

This Oath was designed to adequately protect and restore the rightful name of the Sun's Glory. With this Oath and their skill in blacksmithing, they would become a force to be reckoned with. The solar elves go back as old as time and creation of the new world. Passing down their legacies and their skills to only those who are worthy of protecting his radiance, the Sun.

These tenants were created to protect and serve his radiance. Now with the paladins who bind themselves to these four commands, they are set in stone as their way of life.

To hold the line against the Dark.

Protect All the Light Touches The light is your Oath, the Sun makes that light and many living creatures depend on it. Protect that life with all that you have. As the beings who cannot protect themselves need you.

Brilliance

Cooperation

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Radiant Sphere Spells
Paladin Level Spells
3rd expeditious retreat, sanctuary
5th grease, heat metal
9th mass healing word, crusader's mantle
13th fortune's favor, sunbeam
17th daylight, motivational speech

 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Radiance Glow. You can use your channel divinity to grant 1 temp hp to each ally within 10ft. of you for ever point of divinity spent.

Golden Resurgence. You can spend 3 points of your channel divinity to regain one 1st level spell slot up to a maximum of one 3rd level spell slot for 9 points. 

Aura of Splendor

Starting at 7th level, you constantly emanate a warm aura while you’re not incapacitated. The aura extends 15 feet from you in every direction, but not through total cover.

Your aura sheds bright light for 5ft. and dim light for 10ft., while within your aura you and your allies have advantage against undead and fiends also within your aura.

Radiance Star

Starting at 15th level, once per long rest, you can cast the Lunar Flare spell as a bonus action.

Sun's Rage

At 20th level you become the Avatar to the Sun God's rage, gaining access to the following effects for 1 minute:

  • All your attacks now do an additional 1d12 Radiant damage.
  • Your maximum AC is increased by 3.
  • Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.

Once you use this ability, you cannot do so again until you have finished a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2021 2:36:31 AM
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10/19/2021 5:00:29 PM
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