Barbarian
Base Class: Barbarian

Path of The Slasher Barbarians are The Executioners of the dark. Often rather stoic yet cold. Not bothering to utter a single solitary sentence. They swing their brutish weapons with a aura of unnervingly tempered. Yet boiling with a malicious fury. The slashers are said to be undead in nature. Returning to the land of the living either through pure. Blood boiling rage, or brought back through a curse that plagued the land. Or even as part of a mad doctors sickening experiments. It's not entirely known what forces operate within these Slashers. Or what goes on in their cruel minds. But it's best not to know. 

Reckless Butcher

Upon picking this subclass at level 3. Your wild strikes now attack with greater force. When you land an weapon attack with Advantage. You roll an additional 1d8 of that weapons damage type. At level 10 it increases to a 2d8. 

Pursuit

Also at Level 3 in this subclass. You redirect your malicious rage to one target. One unwilling quarry. When you enter rage. You are able to select and mark one target within 30 feet. Once marked. You gain advantage on perception and intimidation checks against the marked creature. You are also to move an additional 10 walking speed if you're moving towards a marked creature.  Additionally As a bonus action you are able to teleport to a unoccupied spot within 60 feet of the marked creature

The mark ends if your rage ends. You are knocked unconscious. Or the marked creature dies. Afterwards you have to spend another bonus action to apply the mark to a different creature. 

Undying ward

At level 6 in this subclass. Your Undead nature allows otherwise potentially deadly attacks to bounce off your hide. As a reaction to taking damage from attacks you can see. You are able to reduce the damage of the oncoming attack by 2d8. You can use this a certain number of times based on your strength modifier. Damage reduced scales to a 3d8 at level 11.

Warcry Of The Damned

At level 10 in this subclass. You become a master of fear. Your very presence being frightening to those lower than you. When you enter Rage. You force creatures within a 30 foot radius of you to make a wisdom saving throw. If they fail the saving throw. They become frightened so long as you are within their line of sight. Additionally. While creatures are frightened of you. You now add your proficiency bonus to weapon attack damage. 

The Eternal Bloodlust

At level 14 in this subclass. Your rage is now eternal. Even the cusp of death itself cannot contain your everlasting. Malicious fury. If you drop to 0 hit points. But not killed outright. You are able to expend your rage to heal 2d10+Your Barbarian Level.  You can do this once before needing a long rest.

 

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