Base Class: Bard
Oracle Deck
Oracle Cards
Whenever you regain Bardic Inspiration die you can expend a Bardic Inspiration die to draw from the Oracle Deck. The number you roll on your Bardic Inspiration die corresponds to a card form the deck (as shown in the Oracle Deck table below).
You draw one card from the deck for each Bardic Inspiration die you expend, you can only expend a number of Bardic Inspiration die at once equal to half of your level. Once you use the effect of a card drawn form the Oracle Deck, you can't use that card again unless it's drawn from the deck the next time you use this feature.
Bardic Inspiration Roll
Birthing a new age: When a creature (including yourself) within 30 feet of you fails a saving throw, you can use a reaction to turn the failure into a success.
Council of Light: You can cast Charm Person as a bonus action. A creature under the effect of this casting of Charm Person does not know you cast a spell on them. Out of combat you can use this spell whenever you want once as long as the Bardic Inspiration lasts.
Protection: When a creature within 30 feet of you (including yourself) is attacked, you can use your reaction and the target gains the effect of the Shield spell.
Warrior Woman: When an ally within 30 feet of you hit with an attack roll, as a reaction you can add an additional 2d8 to the damage roll.
Take a break: When a creature (including yourself) takes damage you can use your reaction to cause them to regain 2d4 hit points in and out of combat.
Mirror: When a creature casts a spell, you can use your reaction to cast Counterspell.
The age of light: As an action you can cast Fireball.
Share your voice: When a creature within 30 feet of you (including yourself) makes an attack roll, ability check, or saving throw, you can use your reaction to turn the roll into a critical success.
Answer the call: When a creature casts a spell, you can use your reaction to cast the same spell. If the spell isn't a Bard spell it nonetheless becomes a Bard spell for you while using this card.
Play: When a creature succeeds on an ability check, attack roll, or saving throw, or a normal task you can use your reaction to turn it into a failure.
Get grounded: out of combat: you can force a creature to make a Charisma saving throw. A creature who fails is incapacitated for 30 seconds.
In combat: At the start of another creature's turn, you can use your reaction to force them to make a Charisma saving throw. A creature who fails is incapacitated until the start of their next turn
Break the chain: When you draw this card, you regain 1 Bardic Inspiration die, and reroll.
Oracle Magic Starting at 6th level you can relinquish the magic within an Oracle Card to regain a spell slot. The level of the spell slot you regain is equal to half of the number rolled to draw the card. Once you use this feature, you can't use it again until you finish a long rest.
Reshuffle Starting at 14th level whenever you draw from your Oracle Deck you can reroll one of the Bardic Inspiration die and choose either result.
Twisting Fate Starting at 17th Level you can reroll one of the Bardic Inspiration die twice and choose the result you want
Reshuffle
Starting at 14th level whenever you draw from your Oracle Deck you can reroll one of the Bardic Inspiration die and choose either result.
Out of combat your bardic inspiration lasts 10 minutes longer when you choose to reshuffle.
Bonus Proficiencies
3rd level, you gain proficiency with three skills of your choice.
Oracle Magic
Starting at 6th level you can relinquish the magic within an Oracle Card to regain a spell slot. The level of the spell slot you regain is equal to half of the number rolled to draw the card. Once you use this feature, you can't use it again until you finish a long rest.
Additional Magical Secrets
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.
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