Monk
Base Class: Monk

A robed tiefling leaps up to a balcony with their fists wrapped, a guard is seen in passing as the tiefling approaches from behind, pushes on a few points in the guards body, and a puff of fairy dust erupts from his ears. Turning around, the guard asks, "Oh, well, good evening there good sir, the private gala is downstairs." The tiefling turns and walks down the steps to the party.

 As a burly giant bounds towards the Dragonborn, the dragonborn takes a moment, breathes, and with a puff of glitter and unicorn farts he disappears. The giant feels a blow to his jaw, his temple, then finally a blow down onto the top of his head. His form collapses onto the ground, skull crushed in. The dragonborn reappears on top of the slain giant.

Fists of Delight

Starting at 3rd level you can wrap the essence of the feywild around your opponents mind as you use your Flurry of Blows. On a hit, the target must succeed on a Wisdom Saving Throw against your Monk Save, or be charmed by you for a minute. Creatures you are fighting have advantage on this save.

Dance of the Seelie Court

Following the Fey's teaching, you learn how to temporarily move through the feywild. At level 3 you can cover yourself in a veil of Fey magic while moving, when you spend a ki point to Step of the Wind you become invisible.

Duplication

As you continue drawing essence from the feywild, you begin to resemble a fey, your ears begin to elongate, and your skin draws a pearlescent shade. Beginning at 6th level whenever a creature makes an attack against you, you can use your reaction to create a delayed duplicate of yourself that mirror your every move giving the creature disadvantage on the attack. You may use this a number of times equal to your wisdom modifier and you regain all uses on a long rest.

Fey Deflection

Your attachment to the fey realm allows you to pull on the strings of the material plane. Beginning at 11th level whenever you see a spell being cast on you or a creature within 30 feet of you, you can spend a number of ki points equal to the spells level or greater to revert the spell back onto the caster. The situation must meet the following criteria for the ability to work.

  • The spell must cause a status effect such as: charmed, frightened, paralyzed, etc.
  • The spell must come from a creature.
  • You must be able to see the spell and the caster.
  • It must be a spell.

The creature must succeed on whatever saving throw the spell would cause you or the ally to save with, and it must beat its own save DC. If the creature casting the spell fails this save, it takes the full brunt of the effect the spell would have on the creature the spell is cast on: Damage, Status Effect, etc.

Unseelie Things

As your connection with the Fey realm becomes stronger, so does your ability to deflect charms. At 17th level you are immune to being charmed and when a creature attempts to charm you, you can spend an amount of ki points to deal 1d10 psychic damage to the creature attempting to influence your mind. You may spend as many ki points as you like, you may use this ability a number of times equal to your wisdom modifier and you regain all uses on a long rest.

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