Base Class: Cleric
Before the times of agriculture and farming, only those who could hunt survived, and gods of hunting thrived; granting boons of precision and accuracy to those who prayed. Now as the times of this hunting fade, those whom still give themselves to gods of the hunt are granted powerful, concentrated magics to empower their faith.
Hunt Domain Spells
1st-level Hunt Domain feature
You gain domain spells at the cleric levels listed in the Hunt Domain Spells table. See the Divine Domain class feature for how domain spells work.
Hunt Domain Spells
| CLERIC LEVEL | SPELLS |
|---|---|
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiencies
1st-level Hunt Domain feature
You gain proficiency with longbows. You also gain proficiency in one ranger skill of your choice.
Uncanny Accuracy
1st-level Hunt Domain feature
Your faith guides your arrows to their rightful mark, with deadly precision. Once per turn, when you make a ranged weapon attack, you gain a bonus to the attack and damage roll equal to half your cleric level (rounded up).
Channel Divinity: Expose Fault
2nd-level Hunt Domain feature
You can use your Channel Divinity to open a crack in your foes defences.
As an action, you present your holy symbol, and choose a creature you can see within 120 feet causing their weakness to become beacons for your allies strikes until the start of your next turn. Once per turn, when an ally hits the target with an attack, the target takes radiant damage equal to 1d4 + your Wisdom modifier. Additionally, during this time, the creature sheds dim light in a 5-foot radius and can't benefit from being invisible.
Hunting Party
6th-level Hunt Domain feature
Your faith calls those around you into the thrill of the hunt. The first time a friendly creature within 10 feet of you makes an attack roll against the target of your Expose Fault, it gains a bonus to the roll equal to your Wisdom modifier (minimum of +1).
Divine Strike
8th-level Hunt Domain feature
Your attacks become empowered with a divine accuracy, tearing through your foes for a clean kill. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 piercing damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Fatal Wounds
17th-level Hunt Domain feature
Your divine idol grants you flawless aim to bring down even the most hardy of prey. Your ranged weapon attacks score a critical hit on a roll of 18–20.
Previous Versions
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7/30/2020 1:06:26 PM
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18
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2/17/2022 2:26:44 PM
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52
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16
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2B
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Coming Soon
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