Fighter
Base Class: Fighter

 Fighters of this archetype specialize in controlling the area immediately surrounding them. Those that choose to follow this form of fighting refuse to fight at range, most thinking of it as weak, and the cowards way of fighting. Circle Fighters are fighters that attempt to control an area be it to protect a specific area or person, or force a person to fight giving them no advantage. Circle Fighters boast for letting none get pass their range if they don't want to, unless they are killed.

 

Circle of Control

At third level you gain a 5 ft. sphere that is centered on your character. Whenever you make a weapon attack against a creature that is within the range of the circle you add your strength modifier to the damage. You add your proficiency bonus to this at 10th level in this class. Whenever a creature exits the range of the circle you can make an opportunity attack against that creature even if your weapon does not reach that far. If you make an opportunity attack this way you deal force damage equal to your attack modifier + your proficiency bonus. The range of the circle increase in range at higher levels, 10 feet at 7th level, 15 feet at 10th level, and 20 feet at 15th level.

Bane of Range

Those who can't attack face to face are doomed to struggle. At third level whenever a ranged attack is made against any being inside of the circles range you subtract your proficiency bonus from their attack roll. At 15th level all ranged attacks made outside of the circle also have disadvantage.

Death Breeds Opportunity

At 7th level, whenever a creature falls to 0 hit points inside the range of the circle you can immediately use your reaction to make a melee weapon attack against another creature within reach. When you reach 10th level you can instead choose to move using that feature still using your reaction. Moving in this way still counts against the uses of that feature.

Instantaneous Movement

When you reach 10th level you can use your bonus action to move to any point with the range of the circle. This doesn't use your movement speed or provoke opportunity attacks. Additionally whenever you would be hit by an attack you can cause it to miss and move to any point within the circle. You can use this feature once per long rest. You gain one additional use of this feature at 15th and 18th level.

Advanced Perception

You better assimilate to your circle and your senses extend to it. At 15th level you gain all-around-vision equal to the range of the circle. Additionally your weapon attacks score critical hits on a 19 or 20.

Advanced Control

At 15th level whenever you make a weapon attack roll against a creature within range of the circle you can impose advantage on the attack roll. Alternatively you can choose to impose disadvantage on any attack made against you within range of the circle. You can use this feature twice per long rest.

Circle Master

At 18th level you can use an action and attempt to grapple a creature within range of the circle regardless of how far they are from you. If the grapple succeeds the creature is grappled and stuck where it is. A creature grappled in this way cannot be moved unless it escapes the grapple or you move the target. You can move a target grappled in this way to any point within the circle without using any action. You can still make weapon attacks when a target is grappled, and this does not require concentration. You can use this feature once per long rest. Whenever you make a target grappled in this way drop to 0 hit points you can use this feature again without requiring a long rest.

Previous Versions

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