Base Class: Sorcerer
Anti mages arose at the end of the great calamity along with a few others such as the shattered minds Syphons and the Dark risen when the great calamity occurred worlds shook and a great large crack appeared in the fabric of reality it Ripped magic from anything it could find and corrupted it warped it until it was unrecognizable Forming what are know as the Corrupted 4 The anti mage being the least inflicted do not suffer from the terrible effects of the others such as insanity loss of emotion although Anti mages suffer from an entirely different problem all together the anti magic field that surrounds them and wards magic off also keeps There’s suppressed making it nearly impossible for an anti mage to activately practice magic
Anti magic blood
You have a anti magic field that extends from were your standing to 10 feet around you this is not considered magic whenever you want to cast a spell you must succeed on a charisma saving throw of 18 a or you fail to cast the spell
Anti magic
You can innately cast counter spell at will with this trait it is not considered magic and therefore cannot be countered and is not effected by your anti magic field at third level you also gain the ability to innately cast Dispel magic at will with this trait if you attempt to cast dispel magic or counter spell with a spell slot of a higher level then its original one you must exspend a spell slot of the level you are attempting to boost it to
Hyper activate anti blood
Starting at 6th level, your anti magic field grows to 40 feet around you
Anti magic surge
Once a day you can spread you anti magic field up to 100 feet until your next turn or up to 300 feet but you suffer from the blindness and deaf conditions along with taking 1d10 Psychic damage and having your movement speed cut it half for 6 times 1d8 seconds do to the strain if you fail a charisma saving throw related to your anti magic field if you rolled a 14 to 11 and you can use your antimagic field ability you must use it if you can and it must extend to at least 100 feet if it you roll 10 or lower and can use this ability it must extend to 300 feet
Anti blast
At 18th level, as an action you can extend you anti magic field in a 5 by up to 150 foot line in front of you this lasts until your next turn and once used you can’t use it on your next turn while this is in effect the anti magic field surrounding you is reduced to 10 feet,
along with this effect the normal range of your anti magic field is 80 feet now







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Posted Jan 15, 2025i do kinda like this concept of a high utility yet self-defeating subclass, though id execute it differently
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Posted Apr 19, 2024.................................................................................................... ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Here is some punctuation for you to apply at your leasure.
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Posted Mar 11, 2024It would be a pretty cool lvl one 1 multiclass dip as a barbarian
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Posted Dec 25, 2023This sort of doesn't feel like a sorcerer.
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Posted May 26, 2022I too, would love to play a sorcerer that can't cast magic
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Posted Mar 18, 2021ah yes, I always wanted to have to roll an additional dc18 save at level one to actually use my class
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Posted Mar 27, 2019your wording is poor, reread subclasses and consider following their format. Also, the features are quite suboptimal