Monk
Base Class: Monk

It is well known that monks train in the arts of combat to gain their connection with nature and ki power. The monks of the style of the earth have studied the nature of the earth and have created a technique they called "Heavy Metal". The monk can make his body hard as metal, thereby increasing his mass and allowing them to use the resulting increased gravitational force in attacks and defence. This power is strongly connected to the power of the earth, the stronger the bond with it the stronger the skill of the earth style monk will be.

 

Earth Martial Art

Starting when you choose this tradition at 3rd level, you learn to exploit the element of earth to enhance your attacks and protect yourself. Whenever you make a Flurry of Blows, you can choose one of the following.
  • Earth Hammer: It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
  • Earth Dance: You gain the benefit of the Dodge action until the start of your next turn.

 Additionally, you gain the Mold Earth cantrip if you don't already know it.

 

Heavy Metal

At 6th level, you can make yourself hard as metal, improving your resistance to attacks and causing your blows to become devastating. In this form your body is heavy and your movement is limited to the base speed of your race. When you are hit you can, as a reaction gain the following until the end of your next turn.

  • You have advantage on Strength checks and saving throws.
  • You become resistant to bludgeoning, piercing, and slashing damage.
  • Your melee attacks deal an extra damage equal to your Wisdom modifier.

You can do this an amount of times equal to your Proficiency bonus, regaining all uses after finishing a short rest.

 

One with the Earth

Starting at 11th level, you become capable of transferring the energy of just about any blow. When you are hit by an attack of any kind, you may use Deflect Missiles. When used in this way, it only has a reach of 5 feet if it was not a ranged attack. The attack is reduced by 1d10 + your Dexterity modifier + your monk level, if you reduce the damage to 0, you can spend 1 ki point to make an unarmed attack.

Additionally, you gain tremorsense out to 25 feet.

 

Earth Outburst

At 17th level, your blows become so powerful, they shake even the strongest barriers. When you make a Stunning Strike, the target takes 3d10 thunder damage immediately as part of this. You can forgoe this extra damage to cause them to be stunned for a minute. While stunned in this way, at the start of their turn they can reattempt the saving throw, ending the effect on a success.

Additionally, you ignore immunity to the stunned condition when making a Stunning Strike.

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Way Of The Earth Image

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