Fighter
Base Class: Fighter

The Swordmaster subclass focuses on maneuverability in order to allow for more able dodging and swift weapon attacks. Fighters of the Swordmaster subclass dart quickly around their enemies, rarely being hit, landing attack after attack until their foe falls, either from the buildup of damage or the sheer frustration of not being able to touch the Swordmaster.

Rapid Movement

When you choose this archetype at 3rd level, you gain the following benefits:

1. Your walking speed is increased by 10 ft.
2. When you have taken the Attack option on your turn, the creature you attacked cannot take opportunity attacks on you and difficult terrain doesn't slow you down for the rest of the turn.

Blade Focus

To achieve mastery of the blade, you must focus on it alone. When you take this subclass at the 3rd level, you lose proficiency in all martial weapons except for the Shortsword, Longsword, Rapier and Scimitar.

Rapid Dodge

At 7th level, you gain the ability to use your rapid movement to help avoid enemy attacks. When wearing light or no armor, you can add double your dexterity mod to your AC. When wearing medium armor, you can add your full dexterity mod to your AC.

Swordmaster Style

Starting at 7th level, you have refined the art of the Swordmaster in one of the following areas. You may pick one of the Swordmaster fighting styles at 7th level, and another at 10th and 15th level. Bonuses given by these styles stack with bonuses from fighting styles.

 

Agile Riposte

If an enemy within 5 feet of you misses a melee attack on you, you may use your reaction to make an attack on that enemy. This attack has +2 to hit and to damage rolls. 

 

Blade Rush

You may dual wield weapons regardless of weight. You can draw both weapons simultaneously while dual wielding. While dual wielding, you gain +1 to hit and to damage rolls for both weapons.

 

Defensive Reflex

When you take damage from a melee weapon attack, you get +2 AC against melee weapon attacks until the start of your next turn.

Focused Mind

You gain advantage on Wisdom and Charisma saving throws against spells.

Perfect Parry

You may use your reaction to completely nullify the damage of one melee weapon attack per turn.

 

Precision Strike

While you are wielding a melee weapon in one hand and no other weapons, you gain +3 to hit and to damage rolls. If you have advantage on the attack roll, this modifier increases to +5.

 

Superior Movement

At the 10th level, you gain the following benefits:

1. Your walking speed increases by an additional 10 feet.
2. You only require 5 feet of a running start to achieve your maximum jump distance.
3. You can jump twice as high and far when wearing light or no armor.

Master of the Blade

At the 15th level, you have achieved peak prowess with bladed weapons. Each time you enter combat, you may pick one of the following options to apply for that battle.

1. When you make a melee weapon attack with two weapons, you may also attack with up to two daggers that you have on your person as you quickly draw and sheathe them. Attacks with these daggers receive your ability mod applied to their damage.

2. Your incredibly quick reflexes allow you to be moving before others even think about doing so. When initiative begins, you take an extra two turns before the initiative order starts.

3. You enter a nearly trance-like state of focus for the battle. You are immune to mind-based status conditions (charmed, frightened, etc.) and you have advantage on Wisdom and Charisma saving throws against spells. If you fail one of these types of saving throws, you may roll the saving throw a third time.

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