Base Class: Wizard
Practitioners of the School of Control are capable of great feats of mental endurance, focusing on the ability to channel multiple spells simultaneously.
Control Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell which requires concentration into your spellbook is halved.
Divergent Thought
Beginning at 2nd level, your mind is able to focus on multiple spells simultaneously. You may cast and concentrate on multiple spells which require concentration, with a combined level no higher than your level in this class. While concentrating on multiple spells, if you are forced to roll a save to maintain concentration, you roll one constitution saving throw with disadvantage to maintain concentration on all of your current spells. If any of the spells end by any means aside from their duration ending, all of the spells being concentrated on end simultaneously.
Cold Focus
At 6th level, your intellect allows you to tolerate physical and mental strain through sheer focus. When you are forced to make a saving throw, you may add your intelligence modifier to the roll as a reaction. You may use this feature a number of times equal to your Proficiency modifier per long rest.
Conditioning of Mind and Body
Beginning at 10th level, you have advantage on saving throws against being Blinded, Deafened, Charmed and Frightened
Mental Acuity
Starting at 14th level, your unwavering mental state allows you to concentrate on spells with little to no effort, amplifying the effect of lesser spells when you concentrate on them alone.
You no longer have disadvantage on saving throws made to maintain concentration while concentrating on multiple spells. If you are concentrating on a single spell, you cannot lose concentration by any means besides falling unconscious or dying, and the spell performs as if cast at 5th level if it were cast at a lower level. If you begin concentrating on another spell, the spell immediately returns to the level it was cast at.
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