Base Class: Monk
Monks who have learnt the Way of the Dunes have been believed to have learned their quick movements and withering punches from the chaotic winds and ever shifting sand of The Het Desert. Archaeologist of the desert have found ancient tomes and writings that depict monks giving up their own mortality to gain the capabilities and properties of a sandstorm in full force.
The few who have survived attacks from monks of this monastic tradition say that the monks have blown in the wind and have had weapon attacks pass through their body to then not cause a wound.
The secrets of this monastic tradition are well guarded only for those who seek the answers about this ancient secret have ether became monks following the Way of the Dunes themselves or have never been seen again.
Blistering Blows
Starting when you choose this tradition at 3rd level, you can use your ki to call upon the blinding sands of The Het Desert. You can spend a ki point equal to how many minutes you want this effect to be active. Whenever you hit a creature with an attack, you add an extra martial arts + your wisdom modifier of fire damage. When you hit a creature with Furry of Blows while this is active you may force the creature to make a constitution saving throw against your ki save DC or be blinded until the beginning of your next turn.
Environmental Training
At 6th level, you gain resistance to fire damage, immunity to being knocked prone and gain advantage on rolls against scorching heat, high winds and exhaustion.
Dehydrated Defences
Beginning at 11th level, you can rebuke against the ones who attack you. As a reaction you can use the ability Slow Fall on damage from an attack instead of fall damage. If it reduces the damage delt to zero the attacker takes 5 martial arts die in fire damage as the place where the attacker is targeting turns to sand and lashes out at them.
You may use this as many times as your wisdom modifier each day and resets at midday.
Grandeur of The Gales
At 17th level, you become one with the grand winds of The Het Desert to not only to carry you across the battlefield but also bewilder your foes. You gain a flying and hover speed equal to your walking speed, while flying/hovering you don't provoke attacks of opportunity. If you move 10ft towards a target with your flying/hovering speed a special Blistering Blows is activated without spending a ki point and lasts until the target or you is knocked unconscious. This special version of Blistering Blows gains an extra marital arts die + wisdom modifier of necrotic or slashing damage (your choice). Finally, while flying/hovering you gain resistance to bludgeoning, cold, necrotic, piercing and slashing damage and immunity to fire damage.







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