Base Class: Sorcerer
As you grow more powerful more teleportation skills are unlocked
Flash Moving
At 1st level you begin to experience your magic in small bursts. Standing up from prone and breaking grapples now only take 5 feet of your movement as you teleport minute distances with ease. You can appear in an unoccupied space you can see within 5 feet of where you were. Additionally, you can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
Free Spirit
At 1st level you gain the ability to move short distances by teleporting as a bonus action. You can use your bonus action to teleport yourself 15 feet to a space you can see. This costs no spell slots, but can only be done the amount of times as your CHA ability modifier +1. It can be affected by the following metamagics at the cost of 1 Sorcery Point each.
Distant Spell - You can double the range of your bonus action teleport for this turn.
Twinned Spell - You can bring another person with you when you bonus action teleport, as long as they are within touching range and willing.
At 6th level the distance becomes 30 feet, at 14th level it becomes 45 feet, and at 18th level it becomes 60 feet.
Body Displacement
At 6th level your natural affinity for teleportation makes you harder to hit. While you are not wearing any Armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. Mage Armour doesn't count as you wearing any armour so can be used with it. You have advantage on Dexterity saving throws.
Future Sense
You tap into your bloodline and see some of the future, On surprise rounds you get to be involved in as you can't be surprised and you gain advantage on attack rolls and saving throws. Creatures after you in the surprise round initiative have disadvantage on attacks against you.
Wraiths Portal
At 14th level your teleportation skills are honed. Your bonus action can now be used to make 2 teleport movements, and upon 1 teleport all attacks on you have disadvantage until the start of your next turn. Applying Metamagics to your bonus action teleport costs only 1 Sorcery Point still, but does apply to both teleports.
Additionally, if you use your action to cast a larger teleportation spell, you can spend 4 sorcery points any time in the next 1 minute to return to the location you started at using 1 of your bonus actions teleports. Doing this once means the two locations can now be moved between using the bonus action teleports with no extra cost for 1 minute.
Unstoppable
Movement is nothing to you now. Starting at 18th level, your movement can be swapped for teleportation, and doesn't use your bonus action teleports to do so. When casting a spell, you can now teleport up to 60 feet before or after you cast it as a free action. Reality flickers around you, and you can choose to target another unwilling creature with your bonus action teleports, making a melee spell attack, sending both of you or only them. All creature limits for teleportation spells is doubled for you at no extra cost.