Base Class: Barbarian
You have trained your whole life preparing for the day you go out and spread your name as a masked warrior. Knowing you will most likely face those armed with magic and weapons, you have trained yourself to combat these opponents relying only on your fists to do so.
Fists of steel
Starting at 3rd level, your unarmed strikes and attacks with improvised weapons now deal 1d6+ your strength modifier increasing in damage upon each level achieved. 1d6 level 3, 1d8 level 6, 1d10 level 10, 1d12 level 14.
Bear hug
Beginning at 6th level, your strength is unrivaled. You can use your reaction to grapple an opponent with an opportunity attack. You can grapple a creature two sizes larger and if you are successful then the creature is restrained. You are not restrained along with the creature and your movement is not reduced while grappling the opponent. You can use your action to throw the creature a distance of feet equal to your strength modifier. If you throw the creature they are no longer restrained but will be knocked prone.
Soaring slam
Beginning at 10th level, you gain a climbing speed equal to your movement and you do not have disadvantage on movement while climbing. While suspended on a surface you have climbed, such as a house or cliff, You can then target one creature within range of half your climbing movement that turn, such as targeting an opponent within 10 ft. if you climbed 20 ft., and jump off the surface to land on top of them. The opponent you target must make a Dex. Saving throw and if they succeed then they avoid your attack and you take fall damage. If they fail, your opponent will take the fall damage you would’ve taken, they get knocked prone, and you will not take fall damage.
Roaring crowd
Starting at 14th level, you feel the energy of the crowd as their excitement starts to rule you up as well. You gain the following effects depending on the number of creatures present while you are engaged in combat(not including yourself or a creature you are attacking). 3 or more, you gain advantage on skill checks you are proficient with. 6 or more, you have advantage on attack rolls. 9 or more, you deal double damage. 10 or more, your gain a critical on an 18-20.
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