Bard
Base Class: Bard

Life flows through all things, Bards of the College of Harmony wish for the preservation of it. They bring aid the weary and injured through tales that bring courage and songs that calm the soul. Many of these bards used to be acolytes for holy temples and churches, and spread the word of the gods they revere. The rest were found or recruited by other members of the college, who discovered their own desire to help those in need. When they are paired with a group of adventures, they keep them fighting by using magic to heal wounds and move swiftly on the trail to their next story.

Notes of Life

3rd-level College of Harmony feature

You've learned certain words of creation that were spoken into existence to fill the world with life and joy, for bards of the college of harmony these are known as Notes of Life, they speak these notes to give the breath of life to others around them. You have a number of Notes of Life equal to 1 + your Charisma modifier, and as an action you can speak one of these notes to a creature within 60-feet of you. The creature heals for 1d8 + your Charisma modifier. The die used for healing increases when you reach certain levels in this class, increasing to 2d8 at 5th level, 4d8 at 10th level, and 6d8 at 15th level. You regain all expended uses of your notes when you finish a long rest.

Additionally, you gain proficiency in religion and medicine.

Harmonic Inspiration

3rd-level College of Harmony feature

Your words not only inspire others, but fill them with vigor. When a creature rolls one of your bardic inspiration die, they also heal for an amount equal to the die used + your Charisma modifier. 

Swift Song

6th-level College of Harmony feature

You can speak the words of life into your songs to lift the spirits and quicken the step. When a creature gains a bardic inspiration die from you, that creature's walking speed is increased by 10 until they lose the inspiration. Additionally, when travelling with a group of 10 or less creatures, your group can cover twice as much distance when travelling at a normal pace. 

Life Mote

6th-level College of Harmony feature

When you use one of your Notes of Life, you can instead choose to create a Life Mote at a point that you can see within 60-feet of you. A soft glowing light of life appears at the point, and remains there for 1 minute, or until you use this feature again to create a new mote. The mote sheds dim light in a 10-foot radius. When a creature comes into contact with the mote, the mote pops, and any creature within 5-feet of it regains hit points equal to the amount of healing received by your Notes of Life feature. 

Overflow

14th-level College of Harmony feature

When you restore hit points to a creature beyond their maximum hit points, the remaining points of healing become temporary hit points. Each time a creature receives temporary hit points as a result of your overflow feature, you can expend one of your Notes of Life as part of that action to increase the temporary hit points given to that creature equal to the amount rolled. 

Additionally, speaking words of life for so long has adapted you against the harmful effects of the divine, you gain resistance to radiant damage. 

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