Base Class: Paladin
Tenets of Brewing
Paladins dedicated to the cause live their lives by the following tenets:
Support Your Local: You strive to support small local brewers. Whenever in a new location, you must go to the local independent tavern, buy a beer, and drink it.
This Round’s on Me: You always offer to foot the bill at a tavern when the opportunity presents itself. Those you offer to pay for may decline with no consequence.
Designated Driver: You ensure that any intoxicated people you encounter get home safely.
Go On, Have Another: When someone offers you a drink, you can never turn it down.
Hipster Trash: You are dedicated to only drinking beer or ale brewed by a homebrewer or independent brewery. You refuse to drink commercially produced beer or ale.
Channel Divinity
Tactical Chunder: As an action you touch a creature which causes it to immediately vomit. Unwilling creatures must make a dexterity saving throw against your spell save DC. This cures the poisoned condition for the target if it has been caused by the ingestion of a contaminated food or liquid. However, the target must take the next turn recovering and breathing into a paper bag.
Irish Goodbye It’s getting late and you have an early start tomorrow. As a bonus action you mutter to yourself about going to find the bathroom, or trying to find a friend. Resultantly, on this turn and for the next ten minutes, as a bonus action on each of your turns you can take the dash action to get out of your current situation.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Liquid Courage
At 7th level you, and friendly creatures within 10 ft of you, are imbued with the confidence of a couple of pints. You have advantage on charisma checks and saving throws, and are unable to be frightened.
GTFO
Starting at 15th level your ability to make a swift, unassailable exit with Irish Goodbye is extended to all friendly creatures who start the top of the round within 15 ft of you.
Drink (Ir)responsibly
By 20th level, as an action, your enemies are afflicted by the worst effects of overdrinking. For one minute all enemies within 30 ft have disadvantage on attack rolls and ability checks.
Concurrently, friendly creatures within 30 ft are buoyed by Liquid Courage for one minute, gaining advantage on charisma saving throws, and are unable to be frightened.
One you use this feature you can’t use it again until you finish a long rest.
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