Base Class: Druid
Circle of the Eclipse is a variant of Circle of the Moon that focuses on the darker side of the druidic transformation. Instead of being in tune with the natural world and beasts, you become one with the strange, magical creatures that roam the land.
Combat Wild Shape
Starting at 2nd level, you can use your Wild Shape as a bonus action, rather than as an action.
Grim Transformations
The rites of your circle give you the ability to turn into stranger, more unnatural forms. Starting at 2nd level, you can use your Wild Shape to transform into a monstrosity with a challege rating as high as 1/2 (You ignore the max cr column of the Beast Shapes table, but must abide by the other limitations there). You abide by the Circle of the Eclipse Beast Shapes table below.
| Level | Max CR | Limitations |
|---|---|---|
| 2 | 1/2 | No flying or swimming speed |
| 4 | 1/2 | No flying speed |
| 6 | 1 | No flying speed |
| 8 | 1 | - |
| 9 | 2 | - |
| 12 | 3 | - |
| 15 | 4 | - |
| 18 | 5 | - |
Primal Strike
Starting at 6th level, your attacks in monstrosity form count as magical for the purpose of overcoming resistances and immunity to non-magical attacks and damage.
Horrid Form
The very sight of your monstrous transformation can inspire fear in all who witness it.
Starting at 10th level, when you use your Wild Shape to transform into a monstrosity, each creature within 30 ft of you must make a wisdom saving throw against your spell save DC or become frightened of your for one minute. They can repeat the saving throw at the end of each of their turns.
Mastery of The Monstrous
You have perfected the art of transformation.
At 14th level, once per long rest, you can cast polymorph on yourself without material components or expending a spell slot. You can chose to transform into either a beast or a monstrosity. If you choose to be a monstrosity, it's maximum cr is equal to half your druid level rounded down.
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Previous Versions
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10/24/2021 10:19:05 PM
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8
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2
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1.0
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Coming Soon
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