Base Class: Fighter
After years of training and one very important moment in their life a sorcerous knight is born and become one of the biggest threats on any battle field, manipulating magic and channeling it in combat to make them nigh unstoppable.
This is my first public homebrew going out into the world but I have some good experience with dnd mostly dming but hey if it sucks I’d love criticism.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.
Cantrips
You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots
The Sorcerous Knight Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level sorcerer spells of your choice, two of which you must choose from the abjuration and evocation spells on the sorcerer spell list.
The Spells Known column of the Sorcerous Knight Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, since you learn your spells through study and memorization. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Sorcerous Knight Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Sorcerous armaments
At 3rd level, you can expend a spell slot as an bonus action to enhance a weapon or armor that you’re wearing by adding the spells level to your armor class or weapon damage for the next minute, you can enhance both but you must expend a separate spell slot for each
At 7th level, by enhancing armor you gain a 20 ft increase in movement speed. and at 10th level, enhancing weapons you increase the weapons to hit by half the spell level (max of 3)
Explosive magic
Beginning at 7th level, when you cast a spell that does damage to a single target you can choose to expend hit points to increase the damage to the one target by 2 damage for each hit point spent
Metamagic surge
At 10th level, when you action surge you can choose one of the following effects depending on what you do with your extra action:
Protective Surge if you take the dodge action you gain the benefits of half cover
Brutal Surge if you make weapon attacks you can reroll weapon damage for each attack and choose either roll
Mystic Surge if you cast a leveled spell you can add your Charisma to the spells damage
Protective ward
At 15th level, you can expend a spell slot of first level or higher to give yourself and up to your charisma modifier creatures (min 1) temporary hit points equal to 5 times the level of the spell
Improved sorcerous armaments
Starting at 18th level, when you expend a spell slot to use sorcerous armament you gain both the weapon and armor abilities using the spell slot for both.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/25/2021 12:59:04 AM
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4
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1
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Coming Soon
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