Base Class: Rogue
The consumption of souls has seemingly become an addiction. The greed that shows on the reapers face after collecting what seems to be an endless amount of souls can only be described as utter bliss. Their favourite time to appear is during The Long Night after the endless battlefields have been abandoned.
Reapers Gift
Upon following the path of the grim reaper, you are bestowed a great pact weapon that beautifully illustrates your obsession with soul harvesting and death.
You are the reaper, so you are given proficiency with the Scythe. When you use the Scythe it is counted as having the finesse property
Aura of the Shinigami
At 3rd level, you learn to imbue the Aura of the Shinigami to your Scythe. As a bonus action, you can activate a deathly aura on your Scythe. It gains necrotic damage that lasts for 1 hour, until you sheath your weapon, or if you aren’t holding the weapon at the end of your turn. When you activate this rite, you also gain a life stealing ability. You gain temporary hit points equal to the necrotic damage your Scythe deals. These temporary hit points don’t stack
For the duration, attacks from this weapon deal an additional 1d4 necrotic damage. This damage is magical, and increases as you gain levels as a Grim Reaper.
Your necrotic damage deals 1d4 at 3rd, 1d6 at 6th, 1d8 at 9th, 1d10 at 13th, and 1d12 at 17th level.
Death Speech
The dead speak a language not known by many living entities. At 3rd level, once per long rest, you can speak the language of the dead for 1 hour.
Penance Stare
Beginning at level 9, you gain advantage on saves against being frightened. Additionally, upon a successful save, you may use your reaction to attempt to frighten the same creature. It must succeed on a Wisdom saving throw against your spell DC (8 + proficiency + CHA Mod) or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your penance stare for the next 24 hours.
Deathly Hallow
Beginning at level 13, Once per short rest, you can activate the deathly hallow ability. While in this ethereal state, you appear almost ghostly and slightly hazy. While in this state your AC is increased by 2, you roll sneak attack damage with every attack and you don’t provoke attacks of opportunity while in this state. This form lasts until the end of your turn however if you bring a creature's HP to zero, the effect will stay until the end of your next turn, this loop can be done indefinitely.
Eternal Demise
Your experience with death has awakened an inner instinct inside of you. Allowing you to collect souls with little to no effort. Starting at level 17, you can attack twice instead of once when you take the attack action.
Previous Versions
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10/17/2021 8:18:34 AM
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10/17/2021 11:44:57 AM
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10/17/2021 10:16:27 PM
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10/18/2021 3:11:13 AM
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10/19/2021 1:29:43 PM
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10/25/2021 12:58:17 AM
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0.5, 1.0, 1.5, 2.0, 2.5, 3.0
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