Ranger
Base Class: Ranger

A ranger that specilizes in the arts of between planes. This ranger can open gateways and doors between realms with ease. Letting through a multitude of creatures and monsters to assist them in battle. They can also use these gateways for themselves. to enhance there attacks and to wield it with deadly force. 

Familiar Tamer

Begining at 3rd level you can cast the find familiar spell. This spell takes on the aspects of the pact of the chain warlock. 

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. You can also choose any beast with a cr rating of 1/4 or less. this creature is considered size small and follows all traits as listed by find familiar. 

The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.

As a bonus action, you can command the familiar to take the attack action.

The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.

If the familiar forces a creature to make a saving throw, it uses your spell save DC.

When the familiar takes damage, you can use your reaction to grant it resistance against that damage.

You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

Additionally, when you take the attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.

Control the space

Beginning at 3rd level you can now learn any spell that lists graviturgy wizard as a requirement to learn up to level 5. You must be of a level that you can cast it. These spells do not count towards your known spells. 

Improved Rift summoner

Begining at 11th level your familiar now is considered size medium. Additionally Your familiar now has a total maximum hit points is now equal to 4 times your ranger level and also gains a d8 for any attacks that it makes.   

Blade of the rift

Using a bonus action you can apply a layer of rift ripping magic energy to your weapon. Starting at 7th level you can now add a d6 to every attack with this weapon. At 11th level it increases to a d8, and at 15th level it increases to 2d6. This ability lasts for 10 mins and can be used a number of times equal to your proficiency modifier per short rest.

Rift walker

At 11th level, you gain the ability to pass between the points in space in the blink of an eye. When you take the attack action, you can teleport up to 10 feet before or after each attack to an unoccupied space you can see. Outside of combat you can teleport 10ft by using a reaction.

If you attack at least two different creatures with the attack action, you can make one additional attack with it against a third creature.

Advanced rift magic

Beginning at level 11 you can cast any of the following spells once per long rest. 

6th- Arcane gate, Bones of the earth, Circle of Death, Druid Grove. Gravity Fissure, Transport via plants.

Master of summoning

Beginning at 15th level, your familiar is now considered size huge. Your familiars maximum hit points is now 6 times your ranger level. Additionally all attacks with your familiar do 2d6 damage and can now attack twice per turn without requiring a action from the caster.

Master of rifts and space

Beginning at 15 you now have access to a list of spells ranging from level 7-9. You can cast 1 level 7 spell per long rest. 1 level 8 spell per long rest and 1 level 9 Spell per day. You can only cast the 9th level spell after reaching 17th level in ranger. The spell list is listed below, non of these spells count as your any spells that you know. You must prepare 1 spell from the approriate tier after each long rest. You can only have one spell of each level prepared at a time. 

Spell list 

7th- Magnificent mansion, plane shift, reverse gravity, teleport

8th- Dark star, Demiplane, maze, Reality break

9th- Blade of disaster, gate, meteor swarm, Ravenous void,

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2021 6:28:00 AM
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